Heroic Strike STILL too important (Protection).
Exactly as the title says, really; Heroic Strike, when married with the talent Incite, is still far too important to performance as a Protection warrior and the balance really needs shifted (particularly at high levels of Vengeance). Exhibit A will be the following parse:
http://worldoflogs.com/reports/qy7mf...?s=6404&e=6766
I've deliberately chosen Shannox as I get high uptime on the boss and take an amount of damage that keeps Vengeance meaningful with rage income steady. Essentially, here's what you're seeing:
1) Heroic Strike is responsible for over 32% of my damage, beating Shield Slam by over 12%.
2) Out of 128 swings, 51 of them critically struck - over 40% (18 swings were dodged, parried or missed).
3) My baseline critical strike rating is 20%; this means Incite is good for about another 20%.
4) All in all, Heroic Strike is contributing almost two million damage with Incite taken.
Now it shouldn't take a genius to figure out that this combination is extraordinarily powerful. I know it's tempting to say "great, let's pick up Incite and be imba"; but this plays a part in our overall balance. The difference between a warrior without much rage, Vengeance or Incite and a warrior with those three things, is ludicrous. When you also consider that warriors are STILL behind the other three tanks on Shannox, despite the contribution of Heroic Strike, something is amiss.
We were told that the redesign of Heroic Strike was to make warriors less dependent on it. Here we are, though, still seeing it as the most significant contribution to our DPS and our threat. It's not overpowered per se, because warriors as a whole are still behind. But it's pretty clear that it's too big a part of our output, while other things are too small.
Luckily, spotting the weed among the flowers is easy. Just take a look at Revenge.
Despite a Prime glyph and two talent points dedicated to it, Revenge is abnormally weak on single targets. In order to make a comparison more readily meaningful, you'd have to double the number of times it landed and double the damage of it up to 58 hits and a total contribution of 835704. Ignore Heroic Strike for a second... Despite hitting roughly as often and for more per hit, Revenge remains eclipsed by the damage contribution of Devastate.
The thing is, it's not just a case of nerfing one attack and buffing another. Because Revenge cleaves (when talented), buffing it would be overpowered on more than one target. Additionally, its damage per swing is actually in 3rd place with only Shield Slam and Shockwave beating it; and the latter doesn't top it by much. The weakness with Revenge comes from its scandalously low critical strike rate. While this parse could just show it being uncommonly bad, even doubling for a better look puts it at less than 7% compared to 40% (Heroic Strike), 29% (Devastate) and 22% (Shield Slam).
The solution I'm proposing is fairly simple.
Buff the critical strike chance of Revenge, presumably via Sword and Board, and then nerf either Heroic Strike or Incite accordingly to bring warriors back in line.
Not only does this move the emphasis away from Heroic Strike, as was promised since Cataclysm's beta, it clears up the debate around Revenge Vs Devastate and significantly assists warriors in low rage situations; a scenario where we remain very weak.