1. Do TB. you're horde on a PvP server with a 25:1 horde/ally ratio (according to wowprogress) :D The trinket is 125 commendations (plus maybe a little dungeon rep if you don't have it yet). that's 13 days. If you're going to worry about .25 CTC coverage, just bite the bullet :D
2. Personally, I've very much in the ignore cheap VP items until you have the key ones. The reason being the cheap ones have less total rating on it, plus the 4pc is typically the goal. However, that being said, in your case, I'd suggest trying to get the 4pc T11 (or at least the helm or shoulders drop) so you can go 2pc t11 and 2pc t12 for Alyzrazor. I'd suggest probably the gloves + legs for t12 with the chest + helm/shoulders from t11. Then, look at itemization and item level.
Right now the 378 ring over the 346 you have is a bigger gain than the 378 neck over the 365 you have.
Now - as to the original question - CTC or balanced dodge/parry - CTC is the way to go. It won't make much difference overall, but higher CTC means smoother rage. Dodge/parry balancing (with parry slightly ahead) is nice, but if it's out of whack and you still have better CTC coverage, it's not a big deal. Think about it... I want to be less protected just to balance two stats that are supposed to be protecting me? :p
Other point - ANY points in Cruetly without capping DW is less than optimal. DW isn't just a TPS increase over cruetly, it's a DPS as well.
Deep wounds will be around 4-8% total damage increase, its a very powerful talent
I'm finding it difficult to to express just how superflous Gag Order is in a PVE scenario. i've tanked most cata 5 man content as arms, in arms gear without it, if you really care about maximising your tank, you really shouldn't need it, its a crutch, you can acheive much the same effect with LoS pulls, or if you're worried about breaking CC learning to tank round them; get to know your TC range, and the size of your SW arc, Know that Rev and Cleave cannot jump behind you so if your arse is on the CC you won't break it with either of those. An untalented HT followed up by well timed Spell Reflects can give you a very nice threat lead at 30 yards.
You could drop Imp.Rev (and rev entirely form your rotation), though i find this leads to more difficult rage management scenarios. however don't kid yourself that this isn't a DPS loss. It is. Another alternative would be to drop Thunderstruck. while it certainly is a powerful AoE talent, its mediocre on single target.
Either way you're better off with 3/3 deep wounds and 3/3 shield specialization.
I don't understand why Tengenstein hates gag order so much, but if you don't want to be without it then don't. The world won't end if you don't pick cruelty or imp revenge or thunderstruck. If you are running random heroics a lot and want maximum control over the outcome, I totally understand why you'd want a ranged silence on a 30s cooldown.
Becuase the craven hussy dumped 10% shield slam damage, and 10% shield slam damage is my friend :p
Becuase it's superflous and becuase we're talking about 5 man dungeon trash, if trash actually was hard, and actually needed to be silenced at range then by all means take it, but lets not pretend trash is hard once you're mostly out of your 346s, or have the 15% buff.
moved to HALP!
Then again, I'm not a speed-pulling-chain-pulling-fool. I still mark skull and X and CC targets. LOL
I'm with Teng on this one.
I'd drop Gag Order and Revenge and put 3/3 in DW and 3/3 in Shield Spec. I actually can't fathom running dungeons without 3/3 shield spec since there's so little damage that Block is basically your ONLY source of rage.
I wouldn't drop Imp.revenge in a dungeon spec. its just too much of a rage saving.
For 5 man dungeons, Gag Order can seem like a incredible utility to have at your disposal. I understand, i held on to it for a long time until i finally begrudingly dropped it for a dps increase talant so i could mroe effectively do Allysrazor. Now, i didn't feel like runnign around doing spec change for convienance (i know ppl did it in Vanilla, but it sucked then too) so i kept GO off my tree. At first i hated not having it but i got over it and just played smarter and now i only wish i had it when i'm FC in a BG. (I wish Blizz would give us a third talent tree for those of use who have to keep 2 raid specs and would like to dable in pvp, i'm sure most healers and tanks would agree)
Back to the main point - balancing Dodge and parry is a secondary concern - if keeping them unbalanced leads to more CTC coverage (presumably for more mastery) I wouldn't worry about them being unbalanced.
Coming back to topic then - askmrrobot is not a great reforging tool for tanks, so take the output with a pinch of salt or with a layer of your own interpretation. I remember experimenting with it - it was demanding I reforged a whole bunch of things to dodge. When I followed it's instructions and re-ran the optimiser, it wanted me to reforge a bunch of things back to parry. Grr! When it tells you 'reforge that mastery ring to dodge', the message is 'your parry and dodge DRs are out of balance'. Listen to the message, not the strict instruction. Don't reforge out of mastery until you are at full combat table coverage (which you won't be for a long time).
And to close off my contribution to the gag order thing: remember that there is no single right answer. The talent trees do have room for preference. If you want gag order more than thunder struck or improved revenge, that's entirely your decision. I used to be a big fan of improved revenge, but find I can get by just fine without it - on the other hand, I like the quality of life of chain pulling with heroic throw and having a ranged silence in a few rare situations. There are pros and cons with all the choices, but few things you can't work around. Your success in the vast majority of situations will come down to your skill as a player first. Minor talent choices help, but typically only make a few percentage points difference in raw performance.
1) If it doesn't have Mastery, MAKE it have Mastery. (Reforge out the less desired stat, not rocket science)
2) If it does have Mastery, but not Dodge/Parry, make it have one of those. (Depending on what you need more to balance your stats)
3) If it has Mastery and Dodge/Parry, leave it alone, unless your dodge/parrry is out of balance in which case you might take some points from the avoidance stat and put it into the other.
Kaydubbleu, i just looked at your talent tree, you have Cruelty specced instead of Deep Wounds, (somebody correct me if wrong) but Deep Wounds runs circles around Cruelty as far as damage which=threat (not that threat matters anymore, but shaving a few seconds off a boss fight is always nice)
DW > Cruelty. DW > all DPS choices basically.
#4 - (Dodge/Parry) / (hit/exp) -- It depends. If the tanking stat is 2x the other stat, you generally get more CTC coverage by reforging the much larger tanking stat into mastery. However it's usually a very small amount. It really just depends.
As for Ask Mr. Robot - I did see the constant reforge earlier (just before 4.1 I think?) but I haven't seen it since then.
For single target i'm not entirely sure that DW is always greater than Cruelty.
If you had a great SnB string, maybe... And if you have near perfect SB uptime.
Not really its just that SS made up 21.3% of my total damage on my last log of Baleroc, Combustion made up a further 4.7% and DW made up 5.6%, so (ignoring DW/cruelty interplay) as Cruelty accounts for roughly a 6th of my SS/combust damage its worth 2.16% of my damage per talent point whereas DW is worth 1.86% of my total DPS per point.
The logs I'm seeing on WoL show Combust as about 4.2% with SS at 21.3% - so it's more like 1/5th (25%)... of course I was looking at the top logs, maybe they're cheesing it somehow (or just lucky string of SnB procs later in the fight for 1m hp vengence SS combusts overhwelming earlier SS?)
Not really sure I understand the second paragraph, but if what you're getting at is that once baleroc massively inflates your health pool your vengeance also inflates i'm pretty sure that doesn't happen as a) there should be a pretty massive increase in DPS ovewr the fight and thats nor reflected on my logs and b) vengeance is capped at 10%base health+stamina, Baleroc doesn't buff your base health, nor does he buff your stamina.
though now i look at it i didn't have the bleed debuff up so DW hands down me thinks. I'll really have to sim it to be certain, which means i need to work out why simcraft's latest version is so damn unstable.