Rhyolith and the Flaming Stomp of Doom... avoidable?
Hiya, Tankspot gang. Me again. :)
Beth'tilac finally bit the dust this week, mostly because we stacked our best DPS and heals into a single 10's group and used all the lessons we learned from all of your helpful insights. (I, unfortunately, did not get to be in on the kill, because I was busy shepherding some of our less geared/skilled folks through a BoT run.) So the next day we went to work on Rhyolith/10. Our strategy was to one tank the adds (lucky me) along with our best hunter and our Mushroom-happy boomkin plus our best warlock to mow them down. Three healers (disco/pally/woodsy) to keep everyone up, and the rogue, warrior, and the other feral druid on flaming boss driving duty.
After a few false starts, we got the hang of how to get the adds under control, and managed to land in the second phase. Being the only tank, I pick up Rhyolith, and before you could blink, half the raid was dead, and the rest of us hung on stubbornly down to 4%. We're not sure what killed us, but the primary theory was 'Concussive Stomp'. The disc priest put the bubble up and it didn't help the next time we got down to phase 2, either, when we had everyone gather up. So the 10,000 copper piece question: does Concussive Stomp have a proximity factor on how much damage you take?
* It seemed to me I took less damage when I was tanking and running away when his Really Obvious Cast Bar went up for it.
* Some of the other ranged raid members were seeing more resist the farther away they were, -and- DBM gives a warning for it, so we're of the opinion that 'run away' is the rule
- but the descriptions online all say 'does X damage to all raid members' and says nothing about 'within X yards' or the like.
The raid lead and heal lead felt that stacking up in melee-ish range was better for group heals, but my gut feeling was that we need to move. Since we couldn't agree, I said, 'I'll ask the folks on Tankspot. They're amazing.' That ended the discussion.
So....do we run, or gather?
Thanks in advance...
-Tielyn
PS. Bonus question: Shannox. On 25s, would it make more sense to use four tanks, two for Shannox and two for Riplimb (taunting for the latter, judicious threat gen for the former) just for the redundancy factor and being able to hold both critters still for DPS, especially when two of our tanks don't do mobility very well?