Death strike buff and his glyph
Hello there,
I didnt post there for a long time, but as I am returning to my DK as a tank, here I am.
I was wondering if any math pro already did some test with the last hotfix on Blood strike to see if the glyph would become better than the competition.
I am currently using death coil, Rune strike and HS glyph's. Death coil is there for lichborne, so it's a "defensive" rune (I mean I am using it as a defensive rune) and I wont change it. As far as I know the RS glyph is better than both the DS and the HS one's. So it's between HS and DS. According to EJ, HS was better until then, but I dont know how much better.
I dont mind sitting at 90-100 RP (I got 130 max since I use a lichborne spec) for the DS glyph to be at her max (or close).
So, any hard core theorycrafter around please? :D
Fea
Okay, might be this thread is a little old...
This might be long, but it's relevant. Swear.
Anyways, seeing as I have tanked both ways on a dk, I felt the urge to post.
Dual Wield blood tanking IS DEFINITELY viable, and, in SOME situations, optimal.
I have a tendency to pull massive dps on my dk while tanking, very much to the aggravation of the warrior/paladin tanks (and some druid tanks) that I raid with. 18-23k dps, on a dk tank, wielding a 2h. Easily 8-11k more than typical tanks, so taunt swapping and similar mechanics really piss them off (and me, when the boss suddenly comes back to slap me for another stack, like on rag >:[ )
Note, that this is with a 2h, using fallen crusader. Now I know a lot of people are going to rant "OMG you're a bad dk tank, use stoneskin, you suck, blah blah blah."
Now consider this: 1 point of strength = 0.25 points of parry rating for warriors, paladins, and death knights
In combat, raid buffed, fed, flasked, yada yada, I have a bit short of 7600 str. 15% of that would be 507, which is 126 parry.
I'll sum this up without adding too much info: with my current items, fallen crusader is worth another .7% less melee hits taken. Stoneskin is worth 0.76% melee damage taken, and like 6k more hp off of welll over 200k raid buffed. I think i was at 210k last FL I was in.
AND THIS IS WHY DUAL WEILD IS VIABLE.
Crusader main hand, nerubian carapace OR swordbreaking off hand.
roughly .7% parry + .38% armor and 1% hp, or 2.7% parry.
not to mention the heal and parry % are going to proc much much much more often. Once in combat, I rarely see it fall off, if ever.
Note: my dps drops by about 4-6k, but it is still more than ample threat to be keeping up with even some crazy 35k mage with the legendary.
ALSO, there is a tanking sword that will drop off deathwing in the dragon soul raid with a 15% chance on hit to deal 1.5% of your max HP as damage to your target, and heal you for twice that amount. It is a 1 hand. As far as I know there is no ICD... heroic version is 1.7%, raid finder is 1.3%
Dual weilding those would be worth a MASSIVE dps increase, as well as colossal self healing. Stacking stamina/mastery on dk's was already the way to go, now even more so.
Hence proving the majority of death knights hardly know what they're doing.
Using a mitigation rotation, self buffed, I've been able to pull 16-17k dps versus a raid dummy.... no vengeance, no raid buffs, etc. Most of these people must be doing something horribly wrong.