Originally Posted by
Maven
I think there is something flawed with your methodology. We have had pug nights where we were down to 18k average and we smoothly went through those phases.Tanks on the ones furthest (obviously on the "tank side"). Closest ones the melee get, but in general each person just takes one and downs it. There is no excuse for healers to not be helping, same with tanks. It is pretty darn obvious, but the key to the phase is front-loading damage. No one should ever open up with anything but an instant. While nuking is key, also remember to get early damage on all of them. Even if your healers only give 2 or 3 global cooldowns (which they should easily be able to spare) thats a big difference. The goal is to apply damage to each son as FAST as possible - keep that in sight. Also, remember that their speed gets cut a lot for each 8250 damage done, thus why you are trying to spread damage early. If that isn't working, try bringing more melee to your raids? I don't know the rogue/warrior classes that well, but DKs, enh Shamans and feral druids have it easy on this fight.