4.2 Holy Shield change from 10% damage reduction to 5% block chance
Holy Shield now increases block chance by 5% while active, instead of increasing the amount of damage blocked by 10%.
Capping Mastery Harder in 4.2
We are in the process of trying some different numbers for various talents and mechanics on the PTR, with the goal of making it harder (or impossible) to cap mastery. What we want to avoid is making mastery worthless or causing other undesirable effects.
If we are successful, we will adjust the other tanks to be relatively balanced with paladins again.
If we aren't successful, we know what the fall back position is (basically what we have now).
At this time, we're in the middle of examining this and other changes. Please be reminded that we do read the forums, and appreciate feedback. A dispassionate perspective goes a long way. (Blue Tracker
/ Official Forums
Looking at my own stats armed with pencil and napkin, it looks like this with 4.1 rating levels. I'm mastery heavy with 58% block. Comparing 58%x40%=23.2% with 63%x30%=18.0% means 5.2% more damage taken.
It sounds like they want to increase paladin damage taken for balance reasons.
What confuses me is
- that they plan to do it by nerfing the core mitigation mechanic.
- how does this compare to warriors with their 30% normal 60% critical blocks?
- how this will fuck up gear scaling for T12+
Can anyone shed some light on this one for me?
On the official forums there is something of a shouting match going on (surprise!) with some warrior pointing at Seal of Insight in indignation. I use SoI occasionally, but find that it does little more than increase the amount of overhealing I receive. Without hit and expertise from gear, I find misses, dodges and parries a huge drain of threat so I actually value the 10 expertise from the glyph highly for more reliable threat, especially at the start of a fight or when swapping back and fourth.
Does anyone find their healers noticing / demanding SoI? To me it looks niche at best.