Vengeance, tons of avoidance counter productive?
Just a curious question I'd figured y'all would have some kind of answer to. But isn't going for avoidance pretty much counter productive to getting vengeance stacked? Doesn't it rely on you actually getting hit to actually generate vengeance or am I missing something.
It seems like mine hardly ever stacks fully and I don't know if it's something else I'm doing other than mitigating or avoiding pretty much everything. So, what do you think is happening?
Re: Vengeance, tons of avoidance counter productive?
The whole point of vengeance is to provide an alternative to threat stats (hit/exp and crit/haste to a lesser degree). It was intended as a main active mechanic to keep agro on tanks, and it is a stupid mechanic because every point you put in avoidance/block instead of threat reduces the vengeance (i.e. threat) you generate.
So, BryceE, you are totally correct. This is something that many of us have been harping on for a while now. However, it has not been much of an issue with raid bosses, or even heroic dungeon bosses. Rather, it has been an issue with trash.