Heroic Maloriak: Video Strategy Guide
First off, I have used Tankspot as a resource for a long time now and have never really been much of a contributor. I recently got the itch to change that and took a night to throw together a mock up of a Tankspot video strategy guide for the Heroic Maloriak encounter since there hasn't been an official Tankspot guide posted yet. I have uploaded it to youtube as 'Unlisted' because, atleast for the time being, it isn't affiliated with Tankspot at all. I contacted the forum moderators and was given the green light to post it on the forums.. so here it is. :)
Hello, and welcome to Tankspot's Heroic Cataclysm Raid Guide. My name is Zaxx, and in this video, I will be discussing the strategy for defeating the Heroic Maloriak encounter in the Blackwing Descent raid instance.
The heroic Maloriak encounter is essentially the exact same fight as normal mode. The only difference is an additional add phase in the first part of the encounter. Phase 1 of the encounter consists of a rotation of 4 different colored phases. You will always start with a black phase and end on a green phase. Throughout the encounter, Maloriak will cast Remedy on himself which does a ton of healing. This must be spellstolen immediately or purged if your raid lacks mages.
The black phase starts with Maloriak spawning Vile Swills near the center of the room. The add tank must pick them up and start kiting them toward the outside. While alive, Vile Swills will constantly cover the ground with Dark Sludge that the raid will have to continually adjust for as it does a substantial amount of damage. Keeping the adds grouped up is key to maximizing dps during this phase. It is also important that the raid not being the Swill kite path so the add tank has a clean path to kite. Meanwhile, Maloriak will be chain casting a shadow breath at the main tank. The breath will do near fatal damage over the course of each cast, and it will apply a healing debuff that makes them virtually unhealable while the breath is active. Healers need to top him/her off as soon as Maloriak starts to recast. After a minute and a half, Maloriak will enter his next colored phase.
WHen Maloriak enters his red phase, the tank should face him away from the enetrance, and the entire raid should group up in front of him. Maloriak will cast a frontal-cone flame breath that splits the damage over everyone that it hits. Be ready to use raid cooldowns in order to make these breaths easier to handle. Maloriak will also place a Consuming Flames debuff on a random member of the raid and it will increase fire damage taken by 50%. The person will this debuff should get out from in front of Maloriak immediately. And as always, interupts on Arcane Storm during this phase are incredibly important. Just a single tick of Arcane Storm going off before a flame breath can instantly kill a good attempt.
When Maloriak enters his blue phase, the entire raid should spread out around the room. Maloriak will randomly put people in iceblocks which need to be dps'd down in order to break them out. He will also begin casting Biting Chill on random raid members that will deal damage to anyone nearby. Melee that get this debuff need to move out of the group ASAP. Arcane Storm should always be interupted as soon as physically possible as it does a lot more damage in the heroic version of the encounter. If interupted within the first second of the cast, you can completely negate all of its damage and make for some happy healers.
To finish off a rotation of colored phases, Maloriak will enter his green phase. He will debuff all hostile and friendly units in the room to take 100% increased damage and cause the adds to lose their stacking damage increasing buffs for 15 seconds. The goal here is to have all the abberitions dead before the debuff falls off. The number of adds can vary depending on the strategy you want to use. The method we used in this video was to let 3 Release Abberition casts go through for each colored rotation. That way, we would only have to deal with 9 Aberrations each green phase. Some guilds choose to let a single cast go through before each black phase, and just have the add tank kite the 3 Aberrations along with the Swills. Maloriak will also be hitting the tank harder in this phase due to the debuff and should be focused by the healers accordingly. And as always, interupters must maintain that interupt rotation on Maloriak.
At 25%, Maloriak will enter is 2nd and final phase. He will immediately release any remaining Aberrations that weren't released in the previous colored phases as well as 2 larger adds that have a fixate ability. The off-tank should pick these up immediately in order to minimize raid damage and unnesecary deaths. Maloriak will summon Frost Spheres that will damage anyone that gets near them and occastionally cast Acid Nova that does Raid-wide AoE damage. Maloriak will also chain cast an ability called Flame Jets which summons a stream of fire directly in front of where he is facing. Flame Jets deal fire damage and knocks anyone that it hits into the air and cause them to take fall damage right after. The way we handled this was to have the tank pull him close to the outer walls and slowly kite him around the outside. Doing it this way gave our raid more room to be able to move to avoid other mechanics in this phase.
I've attached footage of the entire encounter incase you want to see how we dealt with the various mechanics in detail. Good Luck!