I'm wondering here. You say here that you don't like DPS pulling off of you at the beginning of fights, so THAT'S why you use a lot of Hit/Expertise, so tell me: what use does that Hit/Expertise do for you after your Vengeance has ramped up, and please, don't tell me that it lends to your DPS, because seriously, the difference is not enough to make or break a Boss Kill. If a Boss dies at 1% because YOU weren't doing enough DPS, then it's not your fault, it's your DPS/healers.
Mastery > Parry >= Dodge is the way to go, because, while expertise and hit are useful at the beginning of a fight, their usefulness drops to null shortly after the beginning of the fight. The avoidance/mitigation stats of dodge, parry, and mastery are useful throughout the fight.
And btw, you are gimping yourself extremely by not having at least 77.4 Dodge+Parry+Block+Miss. If you don't have this, your shield block is not nearly as useful as it could be.

