Tankadin: Dodge v Parry v Mastery?
The general consensus among tanks seems to be that the hit cap is no longer top priority when reforging. And most of the tanks that I've inspected don't gem/enchant for hit or stam besides the obvious weapon chain and vitality to boots. Thus, hit and stam are off the table when we get around to item enhancement.
Unfortunately I'm left a little stumped as to what I should prioritize when I'm reforging or deciding whether to pick up a side-grade that's dropped, as there isn't an abundance of tankadins on my server or in my guild (compared to the booming numbers of prot warriors and blood dk's out there). So, perhaps someone here could help me out.
Given that, mastery rating seems to be a less effective mitigation stat on pallies than it is on warriors and deathknights, what should I reforge into if I want to make my tankadin raid-viable?
PS: A separate post listing the stat priorities for each of the three tanking classes along with a short explanation of specifically why favor one stat over the other would be absolutely superb.