Incoming Druid Tank dps nerf and Protection Warrior comparison and rotation changes.
*Disclaimer: This has basically been copy and pasted from my post on the offical blizzard EU forums, since im not getting alot of feed back off of the players there.
so here goes...
At first when i heard the changes on the ptr i must admit i was a bit "rly blizz rly" just out of class bias :)
i mean fair enough i highly out dps my other counterparts at this time in raids and pretty much every other tank on the server apart from 1.
But i troll Wol regularly and starting sniffing around out of curiosity and eventually came across this website.
It basically compares class/spec DPS taken from the top parses on WOL, now adjust the settings to include tanks and also adjust it to the top 40 parses. I'm mainly interested in the top 40 because as stated on the website.
"I know that this is a very small data set and contains some of the most hardcore players in the world; that said, it also is a list of players who are Doing It Right™ and pushing the limits of what is possible for their class."
(and thier also in decent gear)
This is the first website i've come across of its type and its a godsend to have some hard numbers to go on and not just generalization and conception.
Now regarding those actual numbers, if you look across all the listed fights you'll notice that warrior tanks and druids are actually fairly even, druids ahead by a very small margin on most single target fights and ahead by a decent margin in others that favour thier abilities (take berserk on omnitron adds as an example). Paladins are behind by a fair margin and DKs are really really below par. Now this holds true on AOE encounters such as halfus for paladins and DK's but warrior dps is miles ahead and i mean miles.
This can be seen alot more clearly by using the "Track dps changes" tool and putting the tank classes damage output into graph form.
Now from looking at that, i do have to admit a nerf on our dps is needed, especially when you take into account encounters with soft enrage timers such as council or cho'gall where a tank class pulling 2k more dps could be the difference between a wipe and a kill on progression.
This case however really holds true for Warriors aswell if all 4 tanking clases are to be brought into balance for damage output. (paladins are staying where they are in the patch notes whilst blood dks are getting a decent buff)
for those who live under a rock: the ptr notes for feral bears and warriors are as follows.
•Lacerate damage has been reduced by approximately 20%.
•Mangle (Bear Form) weapon damage (at level 80+) has been reduced to 235%, down from 300%.
•Maul damage has been reduced by approximately 20%.
•Pulverize weapon damage percent has been reduced to 80%, down from 100%.
Right thats a flat 20% single target, no grey area, theorycrafting or anything needed to see that.
It also makes Lacerate inferior to swipe damage for single target, and even though lacerate has a decent threat modifier its going to drop behind an aoe ability on our priorities list.
Thats just wrong, although not a real issue game breaking issue its poorly designed in the same way that Whirlwind was a warriors hardest hitting ability on single target through the whole of WotLK uptil 4.0, not as wrong granted but i can't see this being an intentional change to the druid rotation.
•Heroic Strike damage has been reduced by 20%.
•War Academy no longer buffs Heroic Strike or Cleave. It now buffs Mortal Strike, Raging Blow, Devastate, Victory Rush and Slam.
Now again from trolling Wol roughly 30% of warrior single target dps come from heroic strike.
so 20% of 30% is a 6% overall damage nerf.
The war academy change means that warriors will no longer gain 15% crit from heroic strike which nerfs its damage further, however it will buff the damage from devestate which is a no cd ability. It really is too early for me to crunch the numbers on this but take it as no nerf at all.
Sketchy math isn't a favourate pursuit of mine but 6% (even if a little off) is a damn sight lower than 20%. There is also no AOE nerfs in sight or even been mentioned or hinted at for 4.0.6 when their aoe DPS is waaaaaaayyyyy ahead of the 3 other classes.
There are also no DK aoe buffs.
Edited by Mjelkor on 14/01/11 10:34 (UTC)
But that isn't my only concern over the warrior changes, theres alot of math and testing going on over at tankspot and EJ and with the current Ptr changes in effect Devestate actually overtakes Revenge on a Warriors single target rotation for both DPS and TPS. Now i played a warrior tank in Wotlk when this rotation was in effect through togc and into ICC before they buffed revenge and the rotation is braindead easy, way too easy; it took the fun out of the rotation for me and allowed me to min/max my tps with very little effort and basically turned revenge into a never used ability when rage starved.
This makes me learn towards the opinion that this is another unintentional oversight by the development team whilst trying to fix another problem (in this case the amount of damage in a DPS warriors rotation from heroic strike).
Now back to Bears...
Yes we do do alot of damage for a tank class, but we also do so at certian costs to our survivabilty.
- We have by a small margin the smallest of the tanking classes Health Pools
- We have 4-5k less armour than the block based classes depending on gear.
- Dks have some very nice self healing
- The way our savage defence works means we take a considerable amount more damage when tanking more than one target compared to the block based classes, this incoming damage is also alot more spikey and harder to heal.
( not sure if DK's suffer from this issue as at the time of posting im not 100% sure on the mechanics of Blood Shield)
Now i actually like the way it is at the current point in time whether intentional or not each tank class has a certian niche atm which makes them more suited to certain encounters whilst not making the encounters much easier to deal with a certain tank class and alot more difficult with another.
You have an encounter that demands high tank mobility - Bring your Warrior
You have an encounter where your healers need to be moving alot - Bring your DK
You have an encounter where you need raid utility and a very sexy Raid wall - Bring your paladin
You have an encounter that demands your raid pull as much dps as possible - go to your Bear....
With the upcoming Nerfs to druids dps that niche is gone and although we have some nice magical damage mitigation in the form of 2 cds and 6% passive from speccing i can't think of any possible scenario where bringing a bear tank to your raid will benefit you for an encounter over another tanking class.
I woudn't mind this nerf in the slightest if they gave us back some of our survivability in the form of more EH or more armour. I also woudn't mind it if they stuck to their reasoning and brought warriors down to the same level but alas...
anyway if you took the time to read all that i thank you and any contructive feedback is welcome.
p.s sorry about the typos and spelling