Yes, that is the case most of the time that gems and trinkets are where it will come up. And when it comes up, I choose agility. The only time that this isn't true is if there is a socket bonus that gives me agility. If the socket bonus is anything but agility, then I gem pure agility.
Originally Posted by Katzazi
How do you figure? For my rogue it is. For warlocks, it is. You can get to the spell hit cap by way of reforging, making gemming for hit strictly a DPS loss.
So your point that base stats may be batter for many classes is just not valid.
How is that not valid? It's in fact entirely the point.
I still want to get to the hit cap on my rogue - just not by sacrificing agility. But similar to you not knowing about rogues, I don't know about all the other melee classes.
I know that reaching hit-soft-cap and expertise-cap are the first goals for fury and probably most other melee. At least as you are not speaking about Str/Agi.
The problem is, that meta requirement of more blues than reds means that a lot of classes simply don't get that meta. Period. Currently the best meta for a rogue is either the Mastery/run speed one or the crit/spell reflect one due to the fact that they do not have such horrible requirements (2 yellows and all red respectively). Using the RED or Chaotic meta as they are currently is strictly a DPS loss because of the requirement in a lot of cases. There's a reason that the metas next patch will only require reds when they're put in (this is assuming they haven't changed it since I last looked).
And for gems - you want to activate your meta. At the moment this requires more blue gems than red gems for most DPS. So that's probably hit again. (Well this will gladly be changed with the next patch but the patch is not life.)
Attractive depends on the class. Using my rogue as an example again, and using
And even when you don't need so much blue later on, you may need some to get attractive bonusses.
these pants as an example: Assuming BiS gear and the EP values that come with that, gemming these 2x Mastery/Agility is exactly the same as gemming them 2x Agility. Anything less than BiS gear, and it's a loss to gem 2x Mastery/Agility.
I unfortunately can't even talk about hit rating, because as I recall, a rogue is over the spell hit cap in BiS gear and actually reforges away from hit, because white hit rating is god awful (it's without question our worst stat, compared to spell hit which is our third best after agility and yellow hit).
Once again, whether or not getting to the hit cap is better or worse than going for primary stats depends on the class and spec. It is not better to go for hit over a primary stat (int/str/agi) in every case - such as with my rogue, or a warlock, where it is in fact a DPS loss to do so.