Threat, Pulling, Positioning and all.
I posted in another thread that I am returning to my passion, Warrior Tanking, after taking almost two full expansions away from it.
I tanked a guild Heroic Grim Batol run last night. My party consisted of Frost DW Death Knight DPS, Demonology Warlock DPS, Survival Hunter and Paladin Healer and myself (Warrior Tank). We used a Freezing Trap, Wyvern Sting, Banish (where appropriate) and Fear (glyphed to fear in place) for crowd control. Everything was marked.
In reflecting on the run, I notice three specific areas where I had control issues and I would like some help from tanks, specifically Protection Warriors, on how to overcome these specific challenges.
In every case, I would be able to taunt off and intervene enough so that no one died, but both our healer and I were working much harder than either of us should have needed to work. Without resorting to a "guys, pull your heads out of your asses", how can I impress on them that they need to wait a second or two longer for me to nail down the same amount of threat as the Death and Decay + Blood Boil or Avenger's Shield + Consecrate that they are used to?
- The first problem I had with threat and rounding up multiple mobs would happen after trap launcher initiated the pull and the hunter didn't follow it up with a multi-shot + misdirection to me.
- The second problem I had with threat and rounding up multiple mobs would happen when the Death Knight would open up with Howling Blast or, to a lesser extent, the Warlock's Felguard would charge in and start whirlwinding/cleaving.
- The third problem I had (only twice) would occur after I used Heroic Throw to pull the two pathing npcs that summoned the twilight drakes to assist them and the group would open up a can o' whoop ass before I had either the initial mob or the drake in position with sufficient enough threat to hold onto both as I moved out of the shadow flame patches the drake would initiate.