Originally Posted by
Ihastail
Considering the mana cost of Flash Heal and its equivalents, this is a horrible metric to use. And your 600 damage number is pulled out of thin air - in reality, there are many raid encounters where the tank will be taking a fair amount of magic damage.
When healer mana is at a premium, tanks should be taking whatever precautions they can to ease that burden, especially since, like you said, threat generation is a non-issue for you. I don't think that 3 talent points for 6% reduction in spell damage is unreasonable.
Also, since your threat generation is "stupid crazy", why not get rid of your hit and expertise for more useful stats? And why take pure threat talents over decent survival ones? I really don't understand, not trying to flame but your logic makes no sense.