Originally Posted by
Helicon
Read the post before you jump to conclusions. Victory rush certainly seems OP in terms of aoe grinding. I could pull as many as 15-20 mobs and end up wth full health (while mixing in some cd's). If I blew up one of the mobs before I hit 50% health I pretty much won. It seems broken to me to allow any class to do this.
And yes Victory Rush loses it's luster on boss fights, and small trash packs, which is precisely my point. You have an ablity that's OP in one place but almost comically bad where it really counts. If they lowered the amount it healed I'm hoping blizz would give us more chances to use it in progression content.