Any thoughts on how the changes are gonna affect your spec? So far I'm not liking some of the things that are different in the Prot tree, as far as PvP is concerned.
I'm sure everyone's having gear issues with the gem changes. Not sure why they didn't refund them, or change them all to mastery, or keep them the same color, or tailor it to your class, but I'm also sure I'm not the first to say any of that.
I'm finding myself having rage issues in PvP as prot, at least against casters. I skipped the shield specialization talent in trying to mimic my last spec when I only had 2 points in it, without really reading it, and now I'm realizing that was a terrible idea, and it also appears they're planning to make blocking more important for warriors in Cataclysm anyway, judging from the so-far-lackluster Mastery we've been given.
How much resilience should we be shooting for now?
I mostly wanted to bring up the talents from the other two trees, and a couple iffy prot talents:
Before the patch, I'd be tempted to say that if you take War Academy
as prot, I'm probably going to find your car and pee on the door handle. The only reason I don't say that, is that I've yet to see how these HS/Cleave/VR mechanic changes are going to affect things for either PvE or PvP.
is a no-brainer raiding talent, and could be great for PvP if
you have a healer around. For arena, fresh, but for BGs it's probably a waste.
seems awesome for PvP, at least situationally. I would really like to know what range the nearby person has to be in. Unfortunately, it doesn't seem worth it to drop talents into this as Prot when you never know when it's going to come in handy and it's relatively useless for PvE aside from building initial rage. Arms, sure, but probably not Prot. I wish it applied to Intercept as well, or increased the stun time, or the second point stunned more people or something. It's also good for pressuring Philip Rivers to throw the ball away.
The math on Blood Craze
makes it a little less enticing than I initially thought, although having it in the first tier and not dependent on crits had me pretty excited. If you have 40k health, that's 3k HP per proc, a little more with FD from Arms. Again, awesome for your healer in long fights, but kinda unpredictable in PvP. If it wasn't a HoT, maybe, but chances are, it's not gonna proc when you want it to, and if you're about to die and it does proc, you're probably gonna die anyway if you're only getting 3k and it takes 5 seconds.
The proc rate on Battle Trance
is kinda the question here. Rage starvation can definitely be a problem in arena if nobody's focusing you because you're prot. Not sure how much Sentinel
will help that in PvP. 15% chance is pretty decent, and a lot of our abilities cost more now without the old talents.
More crit. Okay, Cruelty
's not that simple anymore. There's twice as much crit, BUUUUUT it's now limited to Shield Slam
. 10% more for SS is pretty sexy for that last second PvP burst, and this is definitely the only talent I can say WILL improve your DPS and WILL NOT screw up your rotation. However, the question is simply whether or not it's worth it.
Here's the question: How often are you going to be hitting Devastate
on somebody under 20%; and is 5% health half of those hits going to be worth it? Kinda good for saving your ass when you're both low on health. Probably worth it, and useful on bosses if your healers are getting worn out.
AC/DC jokes aside, Thunderstruck
makes it seem like they want us to use Rend
and Thunder Clap
a lot more often. I'm ambivalent on how much a 6% dmg increase on any of those will help things, and the Shockwave
buff is really the only part that helps us in PvP. This is definitely a talent meant to combine with Blood and Thunder
to help our AoE tanking, but with less points to throw around, spending 4 pts on those talents is a lot, with little benefit to PvP.
Great for tanking trash, and pretty much the only reason to hit Rend
, but this seems more like a talent for Arms warriors to grab. Rend
just doesn't do enough, and in PvP i doubt you'll be around enough people to waste two GCD to Rend
Now that it doesn't help with threat, Vig is really only good for helping out a squishy that's getting hit by something. In arena, I can see grabbing this, but for BGs people are dying too much to keep picking random suckas to put it on.
http://www.wowhead.com/spell=46949Before the patch, I had given up some prot talents for some increased dps, but these changes make that a pretty difficult decision. Blood Craze and Field Dressing seem HUGE for raiding, but don't really help so much in PvP, and I'm personally not keen on having two separate prot specs for PvP/PvE and no dps spec. Well, maybe.
One that hasn't changed, but its importance is debatable with less points to toss about. For arena, it's great if you get good at keeping an eye on your teammates, but maybe Intervene
is good enough without Safeguard
to put those points somewhere else. But if you skip both Vigilance
your ability to save the one squish who keeps dying is pretty nerfed.
What weapon enchants do you plan to use? Now with no ArP, Executioner is 120 crit. How does Mongoose suffer from the Agility changes? Blade Ward benefits from Hold the Line, but I never understood why I'd want to choose Blade Ward anyway. Blood Draining might be okay for PvP survivability but 2k health is meh. As Prot, you can probably stomach the 5% armor drop from Berserking, if that's still what it is.