Sindragosa 10N - Trying to get P3 down
P1, P2 (or P1 Ground P1 Air) are easy (unless people get lulled to sleep), but P3 is just a complete clusterfrack.
Our typical DPS makeup is Fury War, Combat Rogue, Ele Shammy, and Arcane Mage x2.
DPS output are usually similar to this fight with the mages alternating with the rate of unchained magics:
http://www.worldoflogs.com/reports/4...?s=9182&e=9633
What I'm looking for help with is given out raid makeup (which is fairly stable and not likely to change as far as DPS is concerned) what is the best way to manage P3?
We've tried melee on tombs and everyone on tombs, neither works well. Once we tried Melee on Sindragosa and range on tombs, that didn't go well (though I think it was more due to new experiences).
Are the ramp up times normal? Does Fury really represent that much of an advantage not having a ramp up time? Are there tricks from the mages out there for less spiky output? Suggesting for what to do in P3?
Do you see something I (the Fury warrior) am doing wrong or could be doing better? (Besides taking the cold damage in P1, our healers don't have a problem keeping me up, if I hit 8 stacks then I stop, but short of 8 stacks in P1, the damage is pretty inconsequential). (I don't remember why I got hit by the blistering cold, I'm usually farthest from her when those hit)