Originally Posted by
WarTotem
Actually, TankPoints also has numbers for 25/50/75% magic damage.
The problem with TankPoints lies with the fact that it averages avoidance out as damage reduction over an entire fight.
In the current environment, it is not it's 5 minute effect we are concerned about, it's what it can do for us in those 5 seconds we're getting a hit streak that we're looking for. Not to mention that without healing, we'ld never get to those 5min anyway, so it's not an accurate mathification of the tanking environment.
@Loganisis: Block value might not increase static armor, but Armor sure does increase Block value's ... value!