Blood Tank Talent Mechanics
So as I start to get more in depth with my talent allocation I have come to a mid ground. I see people argue about which is best and all the rubbish. I want to really know from some other sources who can speak from experience.
Pretty much everyone has told me to dump Rune Tap. Makes sense due to the fact it's just a waste on a GCD most of the time.
But the argument for me that confuses me is between Bloodworms and Sudden Doom. I hear people argue this all the time. Bloodworms +HoT and +Damage, but the damage is AI damage, which does nothing for your threat, so does this actually help you at all when 90% of the time your going to have a healer? Sudden Doom +15% to throw an extra free DC. That's Damage = Threat.
Another one is Will of Necropolis vs Ravenous Dead. WoN only helps you out if your at 35% or knocked to 35% and at a 15% damage reduction, which can be good for heavy hitters, but RD gives you a 3% Strength boost, so +Parry and +AP and Damage = Threat .
Just wondering what everyone's thoughts are on this is one.