Death Knight Hybrid Build
this is my new DK tanking build. I would like to know, what does the "old-good-tankers" think bout it. It dosn't do any damage at all (well it does) but as far as i know, tank shouldnt do damage but threat.
First time tanking i was using some "ready-to-use" builds from webpages (blood/frost). I could do nice damage but my surviv + damage reduction was indeed "lame". So i thought about doing a build which will only be usefull for tanking
24/37/10
First of all - why Frost as main? (37) - to reach Unbreakable Armor - it has 60second CD, but last 20seconds, what makes it preaty "spammable" ;) skill. And its allways nice to have 30% more Armor and 20% more STR. Isnt it?
Icy taloons and improved - More haste = more Rune Strikes = more threat and more Dodge rate from sigils ;)
Hungering Cold - usefull as hell - firstly coz of huge aoe threat, and 2nd because sometimes party can go messy...
Blood (24) - Blade Barrier - one big ofc
Spell Deflection - what else to say?
Veteran and Mark of Blood - well, i thought much bout Mark of blood (veteran si quite obvious) but i came to conclusion that it is usefull to have such a CD when healer goes OOM or is "stunned" "silenced"
Unholy (10) - Dodge, Faster grip and D&D - nothing to say but IT'S A MUST i think
what do you think bout it?
about glyphs - Dark command, Unbreakable and Frost Fever...
Rotation: when single - IT, PS, Unbreakable, PS, CB, CB. surely enough - IT makes huge threat now
AoE - D&D, IT, PS, Pestil, runestrike whenever i can on different mobs, IT, IT (or unbreakable), PS, PS, CB, CB, runstrike whenever, D&D....etc...etc...
TANK HYBRID BY SILVACH