Pally/Druid/Holy Priest high hps tank heal rotations
This is a bit of a weird request, but I'm hoping a few folks could take a couple seconds to lend a hand.
I'm building a small simulator to do some Monte Carlo simulations of tank health to investigate some parts of the old EH vs Avoidance debate. As a result, I need to build some simple models of incoming heals, as I'd rather not resort to a simplified 'tank gets healed to full within x seconds' or something similar.
While I've played as a disc priest and resto shaman healer, I've never healed seriously as a druid or pally, and it's been a very long time since I've healed as a holy priest. So I'm hoping a few folks from those classes could give me a hand and let me know what their standard 'rotation' (as much as I'm loath to use that term about healing) would be for keeping a single target up in a high damage environment where you don't have to worry at all about raid healing (i.e. how would you heal something like a single tank patchwerk fight).
Of some, though lesser, interest, what heals would you throw a tanks way as a raid or unassigned healer (I know I need to model, at least in a basic way single target healing/tanking, I'm trying to gauge how difficult modeling this kind of more normal multi-target healing would be).
A rough answer would be enough, I know the situations I'm asking about aren't completely realistic, but I think that's reasonable given that I'm trying to the effect of Tank stats rather than Healing efficiency, so a slightly idealized environment from a healing perspective shouldn't be a significant detriment.
Anyway, thanks in advance to anyone inclined to help out a washed up statistics jockey.