You can find a guide to the normal version of this encounter here!
Originally Posted by Aliena (10-man)Hello and welcome to the TankSpot Icecrown Citadel Raid Guide! My name is Aliena and in this video I'll cover everything you need to know about the heroic mode 10-man version of the Deathbringer Saurfang encounter. I will assume that you're familiar with the normal version of this encounter. If you're not, I suggest first watching our guide to the 10-man normal mode to learn about Saurfang's base abilities.
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In his heroic version, Saurfang has approximately 13 million health as opposed to his 9 million in normal mode. Naturally, he also hits harder, but his base abilities stay the same. The simple fact that he has 35% more health than before however results in a longer fight, which in turn results in more Marks of the Fallen Champion, which will put a strain on your healers towards the end of the battle.
We used a setup of 2 tanks, 2 healers and 6 DPS, since we figured the faster we kill him, the less marks we have to deal with. If your healers have a ton of trouble you may be better off with a setup of 3 healers, though. You cannot let a raid member with Mark of the Fallen Champion die at all costs. Should this happen, Saurfang will instantly be healed for 20% of his max health, which can easily mean a raid wipe.
What really sets this encounter apart from its normal mode is a change made to the blood beasts, the adds Saurfang spawns occasionally. For one, they move a lot faster than they do in the normal encounter. Secondly, they gain a buff called Scent of Blood, which makes the Blood Beasts deal 300% more damage for 10 seconds - IE, they one shot just about any non-tank - and it reduces nearby players' movement speed by 80%.
This means you need to figure out a reliable way to snare every blood beast as well as have the ranged raid members that are killing the beasts break their own snares so they don't risk getting hit.
Any snare break will work - improved fade, blink, hand of freedom, etc. What we did was to have our death knight chains of ice one of them while our ranged team killed the other one. Mind Flay helped a lot to keep them slowed. Other options would be frost trap, slow, frost shock, earthbind totems, etc. To reiterate - should a Blood Beast reach its target, it will most likely one-shot it, so avoid this at all costs.
Once you have a tactic figured out that works for your raid setup, the fight is pretty much the same as its normal mode, with more marks going out and slightly higher tank damage.
The damage done by Blood Nova, Boiling Blood and Mark of the Fallen remains the same.
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