Originally Posted by
Lulia
In response to 2Hit6, I'll see how it's worded in my guide, but I tried to make it known that that enchant slot is really quite open. You're right that the enchant that I recommended isn't a ton of mp5, but even if you cast non-stop during the entire fight (which on many fights isn't the truth) you're still going to get an extra Holy Light from it, and that's worth something. It's really a personal preference. I've never had problems running from Blistering Cold or any other mechanics where you need to "run", so I don't see the value of it for myself. But, if someone else is having trouble with running, then they might certainly consider it, dropping 1 or 2 extra Holy Lights out of their potential for a fight isn't much, especially if they end the fight with more than enough mana anyways (then they've technically lost nothing).