OK - I'm a new poster on this forum, having used it for ages.
First thing I'd like to say is that yeah, like many I miss Ciderhelm's commentaries - but I also think that the people who have stepped up to do it have done so fantastically. In addition, I didn't see this video until after my first LK kill (server transfer then unexpected invite to step in to main raid group when they were short that week) - and I loved seeing the commentator bouncing around like a madman, having finished his commentary. Our entire guild were shouting in vent and jumping around the LK so much I can honestly say that I didn't remember most of the ending - and it was truly great seeing how much fun it was for you guys as well. Gratz.
Most people seem to be having issues with the raging spirits from transition, and we did it slightly differently to the video - so I thought I'd share. When you have the ghouls (and horror in worst case scenario) kited onto the platform at the start of the transition. the OT takes them off separate to the main raid and ranged nuke them down (we had him to the right, but that's just where he ends up naturally) - and when they are down he gets dispelled.
Everyone else arcs over to the left, keeping a distance from each other, with MT front and centre. When someone gets the spirit on them they run to where the tank is and drop it off, before returning to their position. MT then tanks the add facing it towards the LK, and everyone else simply nukes. Once the OT is free, he comes across and takes the spirits from the MT in preparation for next phase. Ranged switch to orbs when they are in range, and healers keep on top of any damage in the lighting arc, as we're spread apart from tanks and one melee it never hits more than 4 people, normally one or two.
Doing this we would normally enter the next phase with one new add and one about to be burnt down, normally it would die before we even got back into contact with the LK. The OT keeps the spirit just on the edge of the platform - with conal damage going to the left, and melee can burn it down asap from the right. I have seen on occassion the add spin around and one shot my rogue with a cone, and it's possible that there is a solution to this issue but we simply used CR on the rare times this happened.
Hope that helps someone :D

