Originally Posted by
WarTotem
Going over the prot talents & abilities, I was considering what talents it were exactly that 'broke' PvProt. Granted that I don't have a whole lot of PVP experience, so I will be looking at this as potential points that do not nerf PvE further down the drain.
* Imp Spell Reflect; Relatively useless in PvE, can be rather OP in smaller groups such as arena.
Proposed Change; Give it an X chance on reflecting to cast SR on you again.
* Imp Disarm: 10% damage is a lot when bursted down, yet there are plenty other ways to give this damage for PvE.
Proposed Change: Changing it to crit chance (which is severely reduced by resi on high end arena) or make it 1/2% per application of sunder armor.
* Conc. Blow: Although less of a concern than other items in this list, still powerful with a 5s stun. Alternative debuffs could be used to up PvE utility without making them OP in PvP
Proposed Change: Target takes increased Thunder Clap damage.
* Gag Order (+Shield Bash): This is probably one of the big killers. Unfortunately, it's one of the best tools in a tank kit as well.
Proposed Change: First take off the Daze. There is Spamstring, Piercing Howl and range-closers enough to not having to Daze on Shield Bash.
* Warbringer: Too high mobility according to all the PvP queue.
Proposed Change: Remove either Charge or Intercept snare removal.
* Devastate: If any nerf is done on damage, they should give use more damage on Devastate instead of threat to compensate.