Tanks taking BRUTAL Damage on Marrowgar! HELP!
Ok here's our set up:
Paladin = 5300+ gs (about 50k health buffed)
Druid = 5400+ gs (approaching 60k health buffed, 30% dodge w/ Chill of the Throne)
Warrior = 5k+ gs (about 40k, not to sure, health buffed)
Paladin (Dedicated on the Paladin tank, healing @ over 5k per attempt)
Disc Priest (Dedicated on Druid tank, healing @ over 4k per attempt)
Disc Priest (Dedicated on Warrior tank, healing @ over 4k per attempt)
Holy Priest and Two Resto Shamans on Raid (all healing at around 4k)
Ok here's the issue: Tanks esp. the Druid tank seems very difficult to keep up. Dedicated healer is spamming heals (inc. using Pain Suppression every cd). Bone spike on any dedicated healer = Dead tank. Bone spikes lasting about 3 ticks.
What is going on?
I am personally a 5.5k geared Priest and my maximum hps in Disc is around 4.5. Same with my counter part (the other disc priest). Do we need to step it up and heal say at 5.5k???
The tanks are geared, and they swear up and down they are stacked perfectly to take the cleave.