You can find a guide to the heroic version of this encounter here!
Originally Posted by Valnoth[blizzard]Just as a point of clarification. The Professor Putricide encounter is working as intended. You are only allowed one abomination up at any given time in both 10 player and 25 player modes.[/blizzard]
Originally Posted by DarksendWelcome back to the icecrown raid guide, my name is darksend and in this video I will be showing you our strategy for the 25 man version of professor putricide, the final boss in the plaugeworks.
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This is the first of 4 encounters in the instance which will share attempts as later gates become unlocked. As of right now however, you are limited to only 10 attempts.
Professor putricide is a three phase fight. Three tanks will be required required for this strategy in phase 3. We also used 6 healers for this encounter.
Phase 1 will last until 80%.
The first ability he will use is slime puddle, which will spawn a growing green puddle under 2 random raid members. One player, preferably one of the offtanks as they have very little to do until phase 3, will run to the table and drink a potion to become an abom. The abom will deal constant aoe raid damage but is also the only way to prevent the puddles from completely filling the room, as the abombs primary ability is to drink the puddles. Be careful not to drink them to fast, as you need to let them get big enough to get at least 13 drinks off in order to help counter putricides next ability.
Putricide will cast unstable experiment right before he is about to spawn one of two types of adds. They always alternate and the first one will always be the green one, also know as a volatile ooze. These adds will target a random raid member and immobilize them. It will then move towards that player at great speed. The abom's second ability is to slow the ooze by 50% for 20 seconds. These adds must be killed, because if they reach the played they will explode for significant damage as well as do a knockaway. Should this happen, right before it is about to hit stack up on that person as the damage is split between the people it hits and pick a new target to immobilize. You can still cast and perform all your normal abilities while targeted. This includes vanish, divine shield, iceblock, and fiegn death, all of which will cause the ooze to cast on a new target. The way we counter this is by moving to the left side, or the orange side, of the room as the green will always spawn on the right. As soon as it becomes targetable we have all of our walocks, mages, and hunters move to max range and begin killing it. When it picks a target we then have everyone else assist also. Should it target one of those hunters mages or warlocks they will blink, use a portal, or feign to not get blown up.
The second time he casts unstable experiment he will spawn a gas cloud. This not actually a cloud however it is simply another type of ooze, also know as the orange slime.The abom must also slow these adds as well. Gas clouds will debuff a random raid member with a 10 stack of gaseous bloat. The stack will tick down every 2 seconds and when it ticks off it will stop and target a new player. Should it reach the player it will explode and deal raid damage based on how many stacks were left on the person. Since you can move while being chased by this add we have all ranged immediatly begin attack with melee following as soon as it picks a target. Melee should be ready to switch off around 2 stacks remaining as to not get targeted if it does not die in time. The person being chased needs heavy heals during this time the debuff deals pretty significant damage.
Also because you can move while being chased by the gas cloud, notice we do not move nearly as far to the right side of the room as we do the left. This makes the aboms job noticably easier as they have less ground to cover as well as keeping the puddles closer together if not always almost on top of each other.
Neither of these adds can target putricides main agro target and both persist into phase 2, but not phase 3.
at 80 and 35%, putricide will cast tear gas, stunning everything in the room, including gas clouds and volatile oozes, for 20 seconds. Because of this, it is much more important to push when there are no slime puddles up as opposed to waiting till just after one of the adds is killed. Comminucate if you are close to a transition and have dps stop around 83%, have the abom eat the clouds, and push phase 2. Simply have the person hold off on the slow until tear gas ends.
He will gain 2 new abilities in this phase. The first is the choking gas trap. He will drop 2 traps in melee range that look like orange flasks. They will give anyone who walks over them a 75% hit reduction debuff for 15 seconds. After 15-20 seconds they will explode for about 15K damage, knocking back anyone within 10 yards as well as giving them another 75% hit reduction debuff this time for 20 seconds.
The second is malleable goo, this is the ranged equivilent to the choking traps. As long as there are enough people at ranged, putricide will pick 2 random people at range and hurl 2 bouncey balls at them. They have a decent travel time and they always travel in a straight line so they are decently easy to avoid. When it lands, anyone in the area will get hit for about 15K damage and have attack and casting speeds slowed by 200%.
Phase two just continues the back and forth killing of the different types off adds while avoiding the two new traps, while the abom continues to drink up all the green puddles until 35%.
Melee, do not try to milk extra boss damage after a green add has spawned. If it targets you, most likely you will be in the middle of the orange traps, and when the add explodes combined with the trap it will likely kill everyone nearby. Likewise do not kite the boss through the ranged because there is the change that malleable goo will target the melee, having the same effect.
At 35 as I said before another tear gas will go out. The adds will stop but the puddles, traps, and goo will all still need to be avoided. He will also being hitting much harder and faster, as he gains a buff called mutated strength. The tank should run to the door as far away from the table as possible, giving as much dps time before the first debuff is applied.
The reason you use three tanks is because mutated plauge will heal putricide when it falls off for 1.7 million per stack the tank had. This is for any reason, tank death, bubbling it off, and also surprisingly when it just falls off naturally. not only Because at 5 stacks the tank will be aoeing the raid for about 12-15K damage a second but also to make sure each tank had a debuff refreshed to make sure he would not heal, we decided to let each tank get 2 stacks before the next one would taunt, then again on the next one for a total of 3, then hopefully having the boss dead before all tanks had 4.
Thanks for watching this movie! As always, feel free to ask questions or add suggestions either on YouTube or in the strategy thread on TankSpot.com. Good luck.
Originally Posted by Aliena (10-man)Hello and welcome to the TankSpot Icecrown Citadel Raid Guide! My name is Aliena and in this video I'll cover everything you need to know about the normal mode 10-man version of the Professor Putricide encounter. Currently you only get 10 attempts per raid lockout period to kill this boss.
A raid setup of 2 tanks, 2-3 healers and 5-6 dps is recommended.
This is a three-phase encounter and In its 10-man version, Putricide has 9.76 million combined health. The first phase change occurs around 80% and the second phase change occurs at 35%. On each phase change you get a debuff called "Tear Gas" that stuns you for the duration of Putricide running towards his table and guzzling potions.
This fight is by and large kited in all three phases and there's a lot of movement and raid awareness required from each raid member. Before the fight starts, assign one person in your raid group (preferably the Offtank) to possess an abombination to help you throughout the first two phases of the fight. Having an abomination active will make your raid take constant AoE damage, but you need them to counteract Putricide's various mechanics. To become an abomination, you need to click on the table behind Putricide.
The most obvious mechanic and a constant throughout all three phases are the ooze piles that Putricide will toss at random players. He will toss out two of those at a time that land at the selected raid member's feet and deal around 4k damage per second to anyone standing in them. The main task of the person controlling the abomination is to eat those slime puddles to reduce their size and keep the ground free of ooze. Eating an ooze pile gives the abomination 4 energy for another very important ability that I'll cover in a minute.
During the first two phases, Putricide will alternately summon two types of adds - Volatile Oozes and Gas Clouds. When this happens, the emote "Professor Putricide begins to cast Unstable Experiment!" will show up on your screen, and, depending on which type of add he's summoning, you'll either see a brown steam or a green stream of slime appear from one of the tubes in his lab. The first add he summons in every fight will be a slime. Oozes always appear on the north side of the room, gas clouds from the south.
Volatile oozes will, after spawning, fixate on a target and root it in place while moving towards it at pretty quick pace. Should an ooze not be defeated before reaching its target, it will explode, dealing 70k damage shared between all targets within 10 yards of the originally targetted player and knocking them back. Here's where another ability of the abomination comes in handy - oozes as well as gas clouds can have their movement speed slowed by 50%, which gives you substantially more time to defeat the ooze before it detonates.
Gas clouds will also fixate on a player after spawning, but instead of rooting it in place, it will place a debuff on the selected player that gives him or her 10 stacks of gaseous bloat. Every 2 seconds, some minor damage will be inflicted to the player and one stack of the debuff will drop off. If the cloud has not reached its target within 20 seconds, the debuff will disappear and it will pick a new target to apply the debuff to and chase until killed. Should it reach its target before all stacks are dropped off, it will inflict raidwide damage depending on the amount of debuff stacks left. It hurts, it really really does.
Both add types should be slowed down as soon as they pop and since you already know that the very first experiment will be an ooze spawning at the north side of the room, you should position your raid accordingly at the south side of the room. Ranged can start burning it as soon as it pops, and once it picks a target melee should also join. As you can see well in this video, if you fail to kill the ooze before it reaches its target, it will pick another one and repeat the process, so burning adds always has utmost priority.
The last mechanic you get introduced to in the first phase is gas bombs. Putricide will throw those out in sets of two, and standing on them will - how novel - make you explode. They look like brown little flasks on the ground, so avoid them at all costs.
Once he reaches 80% health, Putricide will stun the raid, run to his desk and grow two tentacles. Those basically translate to another ability he gains in phase two - malleable goo. This basically hurls a portable slime teddy bear through the air at the area a randomly targetted player stands in and will, after travel time, land and anyone still remaining in the area will take around 15k damage and have their casting and attack speed slowed by 200% for 15 seconds. Malleable Goo prefers ranged targets, but will target melee if no one is at a range.
All mechanics from phase 1 still continue on along with malleable goo until you hit phase three at 35%. Once again Putricide will run to his table and guzzle down a potion, becoming even more mutated and this time gaining a buff called Mutated Strength, which gives him a 50% damage and attack speed bonus. Attacks made against him will also cause him to stack up Mutated Plague on your tank, which inflicts raidwide damage depending on the number of stacks. We found 6 stacks to be an instant raid wipe, so to counteract that we had our main tank and offtank taunt off of each other so neither of them reached more than 4 stacks, which was still a very healable dot.
You lose the abomination once you trigger phase three, which is why it's an excellent idea to have your offtank control it since he'd just be useless up until that point. There will be no more oozes or gas clouds spawning either, but malleable goo and gas bombs still happen. Also, since you lose the abomination to eat slime off the ground, this phase needs to go fast or you'll get overrun by expanding slime. This kind of acts like soft enrage timer similiar to the Lady Vashj encounter in Serpentshrine Cavern. Make sure to save all your cooldowns for this last part and keep moving, paying attention to the stuff Putricide will throw at you and you have yourselves a kill!
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