this strat works wonders...
Quote:
Originally Posted by
Twistedhoof
"In 10 man this was very simple just spread out and then collpase onto the tank/melee when the spores go up.
This fight requires switching of the healing focus. At first it requires heavy raid heals and as he inhales the gas the focus switches to the tank heals....."
firstly, trash was a breeze: ty to tankspot and forum posts for the tremendous insight...
in our 10-man pug, we decided to tackle Festergut first...
we tried two different strats...
strat one had one spore heading to a spot in the ranged--worked well and brought him down to just under 4% before enrage but wasnt good enough because we were losing a decent amount of dps trying to find the spore to move to...in this strat, we were also popping heroism at the 3 min enrage warning...we decided to switch it up a little....
in strat two, we had everyone go into Festegut's hitbox (posterior side) everytime spores were released....we counted about 8 seconds from when they spawn to when they popped giving us the 2-stack debuff...
we positioned the range within 5-10 yrds of melee, in a half-circle behind Festergut...range was also staggered 5-10 yrds away from each other to avoid the "vomitting" stuns...
this distance faired well as little time was lost in dpsing Festergut...the 8 secs gave us more than enough time to move into melee range and continue dpsing the boss before the spores popped...
it also guaranteed everyone had the debuff needed for the gas respawn, and made it easier on the healers....
the lock utilized the Demon portal to transport back and forth, so dps was rarely lost...
we also had the healers throw a few dots on the boss whenever they had a chance....this mere 300-600 dps added the extra-kick to ensure we'd beat the enrage timer...
heroism was popped with 1-1.5 mins of enrage...give or take just after the second inhalation...
this strat worked wonders and made this fight extremely easy...
the dps ranged from 5-7k
our 10-man pug make-up:
1 ele shammy
1 warlock (dest)
1 mage (arc)
1 rogue (as)
1 ret pally
1 prot pally (ot)
1 prot war (mt)
1 holy pally
1 holy priest
1 resto shammy