Does avoidance give spiky damage or not?
In EH versus avoidance discussions I often see the argument that avoidance gives spiky damage.
But what is spiky damage?
You could say that the damage for a tank that avoids 75% versus a tank that avoids 50% is less predictable.
On the other hand the high avoidance tank will take exponentially less "connected hits" with more avoidance so less really big damage spikes of 2-3 or 4 consecutive hits. Which you could also call spiky.
While I fully understand the other arguments for going effective health (worst case scenario, unavoidable damage), I don't really get the "spiky damage" one.