ICC Prot Warrior Spec Rambling
I decided to re-evaluate my spec/glyph choices since ICC is out and my priorities have changed a bit based on the fairly solid list of gear upgrades that will be dropping (see here for ICC Gear List). Feel free to weigh in with your thoughts and suggestions regarding my spec/glyph rambling.
Spec:
- 15/3/53: I have a DPS off-spec so this is my threat/survivability compromise spec that I will use for everything
- Talent Calculator - World of Warcraft
- Highlights
- Arms Tree: Pickup deep wounds for dps/tps output
- Fury Tree: Keep armored to the teeth but don't take cruelty
- Prot Tree:
- 5 points in Shield Spec (I like the rage on avoidance to fill any avoidance streaks on trash and can switch to un-hittable block set as needed with just a gear change)
- Take Last Stand (I am an aggressive cooldown user and although it isn't really required it makes my healers lives much easier when we chain pull or on progression fights when spaced out with Shield Wall/Trinkets/Shield Block/Etc)
- 2 points in Imp Revenge (Stun effect is a nice bonus preventing damage or stunning casters and helps output more dps/tps with the 20% damage increase)
- Skipped Imp Disciplines (None of the fights require 2 minute cooldowns like General used to so I prefer using those points for rage/damage oriented stuff instead)
- 2 points in Gag Order (This seems baseline to me allowing silences and improving Shield Slam damage)
- ** 2 points in Focused Rage (This is the one that bothers me the most about this spec. I REALLY would like to have 3 points in this but just don't really see where I would take the other point from. If I were to switch anything it would likely be a point out of Shield Spec to go in here)
- All the other normal stuff
Glyphs:
I hate carrying a bunch of glyphs around and swapping them in and out constantly. With that in mind I try to select my spec/glyph choices based around something that is viable for boss progression and trash alike.
- Major:
- Devastate
- Seems baseline until the T9 2pc is replaced with ICC upgrades (and will likely still use it even then lol). Goes Hand in hand with the 3.2 devastate buff
- Gets 5 sunders up on targets faster improving raid-wide DPS
- Improves threat
- Blocking
- Provides some damage reduction
- Improves TPS/DPS output and will become even better with the T10 2pc bonus improving Shield Slam damage
- Shield Wall, Vigilance, Taunt
- I used to be a proponent of using the Taunt glyph since ToC had virtually no hit itemization on gear. However, ICC is bringing various hit itemized pieces back and since Prot Warriors have many tricks in case a taunt misses I will be switching away from Taunt in ICC
- Vigilance is ok and I considered using it but I really don't have any threat issues with min/maxed gear, spec and rotation so I don't think it is really worth it.
- I have opted to go with Shield Wall since once again I am an aggressive cooldown user and I expect it will become even more beneficial once we start working on the Heroic version of the ICC fights.
- Minor:
- Thunderclap
- Must have, no other alternatives come close
- Charge
- Must have, no other alternatives come close
- Command
- The only other option would be Bloodrage and considering the minimal damage taken from Bloodrage the improved duration to Commanding Shout seems far more beneficial especially since the possibility of T10 4pc bonus
***EDIT: For comparison purposes here are some other specs I have utilized in the past which demonstrate different ends of the spectrum regarding survivability or threat instead of the middle-ground spec I listed above:
EDIT2: Actually now that I think about it, the UA build might actually be really nice for the Saurfang fight