Are the T10 set bonuses worth it?
So I've been looking over gear for like the last 5 hours, deciding how best to efficiently use my frost emblems for maximum HP/Armor/etc. gains the fastest, and comparing things that drop, and how to pick up T10 (that's a LOT of emblems, btw, heh, especially since only 146 are possible between now and the next wing).
Anyways... I noticed something... T10.264 sucks!
Here would be my following gear choices vs. T10:
Helm(this one is actually fairly good though, not a huge difference, in fact I'll probably get this)
Broken Skull Helm Vs. Sanctified Ymirjar Lord's Greathelm
With Skull Helm the gains/losses are:
Same stam/socket color with bonus
Shoulders(another decent one but still not as good)
Boneguard Commander's Pauldrons Vs. Sanctified Ymirjar Lord's Pauldrons:
With BCP your gains/losses are:
+18 stam (this is assuming gemming 2x +30 stam gems)
Here we start to get interesting
Cataclysmic Chestguard Vs. Sanctified Ymirjar Lord's Breastplate
If you take Cataclysmic over T10:
Now there are actually several options here, I'll go with Legguards of Lost Hope because they're probably easier to obtain than 8 Primal Saronites at the moment
Leggaurds of Lost Hope Vs. Sanctified Ymirmjar Lord's Leggaurds:
With LoLH your gains/losses are:
neither has parry
For further shiggles and gits, lets say you do get the crafted ones made:
Pillars of Might Vs. Sanctified Ymirjar Lord's Legguards:
Gains Losses with PoM:
Obviously the loss of defense is big, but you make up for it in parry and dodge and I'm already very high up the defense charts, I can probably take a 90 defense drop easily.
Gauntlets of the Kraken Vs. Sanctified Ymirjar Lord's Handguards:
No obviously you probably wouldn't roll with all 5 pieces, so lets add up totals. Lets say in your non T10 set you'd use only the T10 helm, Pillars of Might for your legs, and the the other pieces I listed. Then in your T10 set you would keep the Cataclysmic Chest on.
Your Stat difference wearing non-T10 over the T10 is:
+3024 Armor (which imo is enough right here to justify not using T10)
+67 Str (though not that anyone cares)
So basically you lose 77 defense, 3 dodge, and some threat for a gain of over 3,000 armor and 54 stam and also gain 132 parry.
54 stam raid buffed for a warrior is (54*10*1.06*1.1=629.64 HPs)
Lets through in some EH calculations to see what this comes out as. Lets say that these 3 pieces of gear are the only differences from my current setup for simplicit's sake. Right now I have about 53k HPs fully buffed and about 32k Armor.
That EHP number comes out to:
Add in 3k armor and 630 Hps:
=12792.98 EHP lost by taking T10.
Now OBVIOUSLY this is not an exact number, the armor values would be a bit higher, things change and frankly I've done enough spreadsheeting and number crunching for 1 day and I don't have anything like RAWR at work and can't download anything here.
But that EHP number is just a rough estimate about how much of a deficit we're talking about. The number will actually probably be higher since there will be more stam than my current gear regardless of which items I were to go with. The more stam you have the more effective armor is.
So basically it comes down to weighing set bonuses and a few threat stats over EHP (the avoidance difference will probably be close the negligible) and the damage absorbed by another 3,000 armor.
Is it worth it? Is it even worth it for 2PC? I'd probably go helm/shoulders if I went with 2PC.
What do you think tankspot community? There's always the option of picking up both sets and using them as required, but the problem is that T10 ends up being a LOT of emblems and tokens that could go to main spec first. Is it worth not bothering with other pieces and rushing to 4PC ASAP or should I wait until Emblems are pentiful and offspec rolls freely?
------ The next part is theorycrafting done by Kojiyama, thank you very much for the added help! ------
A better analysis using full gear sets. I put together a total "optimal survival" (ish) set using early (first 2 wings max) known 25-N, 10-N, crafted, and badge items--as well as TotC items barring Anub-25H.
I subbed out the 5 slots based on what was discussed previously. (however, take the results with a grain of salt because the results will obviously vary depending on fights, parameters, damage, etc.)
T10 264 Set
Guaranteed Reduction: 76.80%
Avoidance: 50.41% (+Block 68.01%)
Total Mitigation: 91.44%
Attacker Speed: 2.50s
Damage Taken: 2999.5 DPS
Damage Taken per Normal Hit: 16248
Total Threat/sec: 9146.2
Burst Time: 26.12
Guaranteed Reduction: 77.98%
Avoidance: 47.71% (+Block 65.63%)
Total Mitigation: 91.44%
Damage Taken: 2998.9 DPS
Damage Taken per Normal Hit: 15420
Total Threat/sec: 8889.0
Burst Time: 26.53
T10 Helm/Shoulders + Offset Chest/Gloves/Legs
Guaranteed Reduction: 77.98%
Avoidance: 48.11% (+Block 65.71%)
Total Mitigation: 91.50%
Damage Taken: 2975.6 DPS
Damage Taken per Normal Hit: 15424
Total Threat/sec: 9087.0
Burst Time: 26.79
T10 Helm/Chest + Offset Gloves/Shoulders/Legs
Guaranteed Reduction: 77.52%
Avoidance: 49.43% (+Block 66.79%)
Total Mitigation: 91.55%
Damage Taken: 2959.1 DPS
Damage Taken per Normal Hit: 15746
Total Threat/sec: 8746.6
Burst Time: 27.57
...so, you can draw your own conclusions, really. Helm is the strongest piece compared to known options, so I'd always get that first. Additionally, until you are in a position to get the 4 264 tokens (which will probably take some time, realistically), the other off-set pieces (Waist, Gloves, Cloak) simply are a much better use of badges than the 3rd and 4th T10 pieces, regardless of your plan. Unless you are going to somehow prio tokens to Warriors (which I wouldn't recommend in this case) it will be a while before this is an issue at all.
To illustrate this, let's consider a case where you bought the Helm, Shoulders, Chest and Gloves and used the Pillars of Might (because the Legs can be crafted, they wouldn't cost badges, in theory!) yet you only had 1 25-man token.
264 Helm + 251 Chest/Gloves/Shoulders + Pillars of Might
Guaranteed Reduction: 77.14%
Avoidance: 48.96% (+Block 66.20%)
Total Mitigation: 91.29%
Damage Taken: 3050.1 DPS
Damage Taken per Normal Hit: 16008
Total Threat/sec: 8753.4
Burst Time: 23.91
...as you can see, this set is not very great. You will be taking 600 more damage per swing, have 1.4k less health, have 10-15% worse burst time survival, and poor TPS compared to a full offset or a T10 264 Helm + Offset gear approach. This also requires spending 60 additional badges to get the shoulders instead of a 'free' off-set drop, which means you would also have to initially skip the Cloak or Waist, which are considerable upgrades over other available slots.
To me, this is a poor approach for progression raiding.
Here is some more analysis of the badge gear acquisitions as posted by mistersix
Over at Vene's blog I ran the following numbers:
Assuming you’re upgrading from EH gemmed and chanted versions of ilevel 245 options in the following slots: belt (bloodied scars), cape (eredar), gloves (t9), chest (towering monstrosity) then the following is a list of items with the most EH bang for your emblem buck (using the calculator at tanking tips):
Verdigris Chain Belt: 51 Sta, 752 Armor 60 emblems +533 EH 8.88 per emblem
Sentinel’s Winter Cloak: 40 Sta, 571 Armor 50 emblems +414 EH 8.28
Gauntlets of the Kraken: 36 Sta, 763 Armor 60 emblems +377 EH 6.28 per emblem
Cataclysmic Chestguard: 45 Sta, 1344 Armor 95 emblems +486 EH 5.11 per emblem
Ymirjar Lord’s Pauldrons @ 264: 30 Sta, 126 Armor 60 emblems + 1 token +302 EH 5.03 per emblem
Ymirjar Lord’s Greathelm @ 264: 39 Sta, 136 Armor 95 emblems +1 token +393 EH 4.12 per emblem
Pillars of Might: 93 Sta, 620 Armor crafted +965 EH 5.24 per emblem
Boots of Kingly Upheaval: 51 Sta, 115 Armor crafted +514 EH 4.46 per emblem