Hi im Slavithin a Paladin Tank, Raid Leader and Guild Master of The Legion of Honour from EU Darkmoon Faire
Anyway im typing to see what you think to our guilds startergy for Lord Marrowgar.
After watching yours although you kill the boss it seemed very hectic with dps and healer all over the place to avoid the flames, even one side step reduses that players dps or a healer heals which is why we came up with this stratergy.
The 3 tanks go to the left corner of the room not too close to the wall, all other dps and healers stand a few feet to your right. before the boss is pulled one of your most trusted Melee dps needs a mark on his /her head for the raid to follow, this is essential as the raid needs to know where there giong.
Make the pull to the tanks. As Marrogar comes to the tanks ALL dps and healers follow the marked Melee dps and go straight under the boss, as the boss has a HUGE Hit box all Melee, healers and ranged (with the exeption of hunters) go under the boss and NUKE from within the same spot....Hunters unfortunatly you need to say some what at range due to the hit box however you can always be in range of the ranged dps should you get spiked.
reasons for this possitioning of the raid: You want the spikes to all apear in the same place, and as the Colf Flame starts from out of his hit box no member ever needs move to avoid Cold Flame minus tanks and possiblty hunters
Due to the boss having no other target out of hit box other than tanks and hunters its a good idea for your tanks to straft left one step then back right one step as the tanks seem to get targeted more than the hunters for cold flame. With this positioning Bone Spike Graveyards go down verry fast.
When the boss does his final Bone Spike Graveyard Prior to the AoE all raid dps are instructed to help on spikes and stop on boss, also the healers heal them up fast. once these are free the raid group speards out with healers going in all directions to heal though the AoE but NO raid members are to run in the direction of the tanks. Ranged and plate Melee must continue dps at this point.
I know there is not any tecnical Phase 3 but we like to call it that as it means there is a diference from the first Phase. So at the end of Phase 2 all 3 tanks make sure there in range of the boss and taunt as the Wirlwind comes to a end (hotfix made boss tauntable). As soon as a tank has agro the entire raid of healers and dps go and hide back under the boss and nuke, not forgetting to over heal the tanks till the first bone spikes.
DO THIS 3 OR 4 TIMES FOR THE EASYEST KiLL EVER
Hope this is helpfull and hope you try it, it worked very well for us with this as healers never needed to focus on dps hit by fire, and if you have 3 resto druids in the raid there Wild Growth can keep up the spiked members so other healers can focus on tanks.
If you like this Stratergy and try it please make a vid of it "cough" please say who posted the Stratergy on the vid aswell