Originally Posted by
Martie
One of the reasons I like the armor on it so much is due to an oft-overlooked aspect of armor on EH, namely the empowering of healing.
It makes perfect sense in my mind, but it may be tricky to explain. I'll use an example with numbers tinkered to easily fit (not realistic, of course, but it should illustrate what I mean.)
We have a tank with 50k health and 50% armor damage reduction, putting him at 100k EH. When he gets healed for 1000 health, it heals him for 2000 effective health, or 2% of his total.
Now, if we increase the EH to 110k by adding purely stamina, the heal will remain at 2000 EH, now healing him for 1.82% of his total. If we increase the EH to 110k by adding purely armor, the heal will remain at 2%, now healing him for 2200 EH.
In short, if you compare the two, they will have equal EH, but the heals on the armorguy will be 21% more effective.
I know healing gained doesn't usually get factored in when calculating EH, but with healing getting as intense as it is, I think we should consider the fact that armor-EH is a lot easier to heal then stamina-EH.