Originally Posted by
Satorri
Note: the incoming damage is the same in overall scale, but each hit will actually be smaller than the previous tier. That means, to healers, you'll still be getting hit harder than ever before in total, but your whole health pool won't be flipping on and off like a light switch to get that increase. What really changed? You will take more hits, but any given hit will be smaller. This means you move away from the danger of "miss a heal and the tank dies" or "the tank took critical damage in less time than it takes to cast a heal because 2 effects lined up at the same time." You still take more damage, more healing is still required, but suddenly the tanking/healing game is fun again, instead of walking a razor's edge between life and death.