Duel rotation tanking. Viable?
First off this is my first post and have spent a good deal of time searching for posts moderatly relative to what I wish to question here. Seeing how I was unable to locate any I'm posting my idea here to be discussed.
When I speak of duel rotation tankng I'm talking of running 2 diffrent rotation of abilities at the same time. The first being your normal tanking roation the second a trinket/cooldown rotation.
Wen I first came on to this idea of tanking style our guild was running 10 man ToC. I was looking for ways to midigate the amount of healing the healers were having to focus on me so they could spread the heals more towards the raid. (We had problems keeping DPS alive to actually finish fights.) I was at the time pretty much capped on gear upgrades I could get at the time so I searched the forums for another viable option. One night after downing a boss I noticed how very little I used my cooldowns. (Regeneration, last stand, shield wall, trinkets.) This of course was some bad tanking on my part where as I should have been using my trinkets more frequently. The healers never had a problem keeping tanks up so I just never worried about it.
After the fight and noticing the cooldowns I wasan't using I decided to just throw them in on the next boss. From there the idea of my duel rotation tanking started. Immediately after the fight our officer in charge of healing asked me what I did diffrent. I explained to him what I did and he said "Keep doing that. You were hella easy to heal." So from there on out I built and semi-refined a second rotation to my tanking style.
First off you have your normal tanking rotation of shield slams, devestates, revenges, etc. The second rotation of mine included using all the big cooldowns that I never seemed to use. Starting with the bigger cooldowns I would pop shield wall then last stand ino regeneration and trinkets. I assumed at first this would be bad because what if I need to use my "oh crap" abilities and they were on cooldown. So, I spoke with other warrior tanks and found that they themselves hardly use the big coold downs either. So, I continued refining my second rotation studying boss fights and learning there average fight times along with the phases and factored that into my rotations. The result of wich are healers who have to focus a little less healing on me and can spread it out somwhere else.
Now I assume the amount that of healing this idea saves is probally minimal or maybe this is just a specific thing for me and my healers that woeks well. But it's all the little things that add up to the big. So any ideas, discussions, pros and cons would be greatly appreciated. As stated earlier new poster with a random idea I haven't seen talked about.