Originally Posted by
Jeges
Lyd, what you said was true (that it will be harder to go from X% to X+1% dodge inside ICC than outside it). But what I said, which Edgewalker restated, is also true - the value of 1% dodge (or avoidance of any sort) increases proportionally to how much you currently have. So this change is kind of a double-whammy. It will be harder to get to a certain amount of dodge, and it will be less valuable to increase avoidance from wherever you are. The former will be compensated for by bosses hitting more gently. The latter won't, and will weaken Frost and Unholy (which rely more on higher avoidance avoidance) relative to Blood. Of course, one could compensate in any number of ways (because imagination is fun... there are straightforward ways, like giving Bone Shield another bone and Improved Frost Presence another 1% mitigation per point, and novel ways: maybe roll something into Frigid Dreadplate where each melee attack that hits you increases your dodge by a stacking 1% until your next dodge, or the loss of a bone increases your dodge by 5% for 5 seconds). I have no idea if they will, or if it will be necessary.
Satorri is also right that it will actually increase the value of avoidance stats from a threat perspective, for exactly the same reasons.