First off: I heard that at one point agi/stam gems start off getting better than dodge/stam gems due to DR. Now I don't have a low amount of dodge, so I decided to check it out.
Unfortunately I didn't have rating buster installed at the time and didn't see the agi gem gave lower dodge than the dodge gem. Although rating buster doesn't show armor gained, can anyone clarify this?
My guild is progressing towards TotGC (currently pulling the last straws in ulduar for our first val'anyr) and I'm sitting just below 40k unbuffed hp. I'm slightly over 540 defense and was wondering if it would help to replace my shield and/or shoulder enchant with the stamina ones.
I've always been one to go for the biggest profit for each gem/enchant, however maybe it's time to set my preferences aside.
My armory for reference: The World of Warcraft Armory
I know the second question is better off in the Halp forums... But I'm more concerned about the first one :)
There is a theoretical point at which Agi becomes more avoidance per point than Dodge due to it scaling with Kings but that would require far more Agi than is ever reasonable in a tank set. Agi will simply never provide more Dodge than Dodge in current content. However, the reason many Paladins do choose to go Agi/Stam over Dodge/Stam is that the diminishing returns mean that the difference between the two becomes negligable - you might be looking at a loss of 0.08% Dodge or something, so the fringe benefits of Agi become more attractive. Also, with the slight extra bit of armor, the net effect on your TTL is more or less exactly the same assuming normal physical damage.
In terms of Armor, Agi offers two points of Armor per point. While 20 Armor from a gem is hardly noteworthy in itself, it is still EH that you can't get from any other red-matching gem.
As for your second question, it absolutely would help to maybe look at some of your enchants but don't go overboard. I see a lot of people saying "Stam goes in every hole" but they're effectively trading 10 Defense Rating for 3 Stamina, which doesn't seem like a good tradeoff to me. While TotGC massively favours EH, it's not like there aren't elements of the fights that do warrant having some avoidance. For gems, I match only +9 Stam or higher with Agi/Stam or Def/Stam.
In terms of enchants, if I were you I'd switch the Chest back to Defense and keep Defense on the Shield but maybe try Mighty Armor on your Cloak. The PvP enchant is also certainly worthwhile if you can make it fit alongside the Quel'serrar and Mark of the Relentless. While the 15 Resilliance does mean you can dip to 536 Defense and still be uncrittable, I'd personally try to stick at 540 or higher to ensure that your Ardent Defender proc is returning its maximum health.
Hope that helps :)
Agi from gear & buffs is affected by Dinimishing Returns together with Dodge. Therefor it can never be better for pure avoidance. But it does give armor & crit, which can be useful on other points where dodge rating does didly shit
Originally Posted by Mert