That poor http://www.tankspot.com/forums/f14/4...rotations.html thread has been beaten to death and fallen out of relevance. In addition the author has stopped posting, so it will not be updated again.
As the thread was quite popular though, I wanted to resurrect it, in a form. I'll post up a brief description of the current state of each major spec (i.e. Blood, Frost, Unholy) along with mine and any other specs that have been vetted and applied. I'll also briefly highlight what the style and spec bring as far as unique buffs and roughly how each style is played.
**Major Disclaimer: the DK class is open to a LOT of personal choices and adjustments to playstyle, each person will do things slightly different more often than not. Anything presented here is just one of those options.**
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All Death Knight Tanks will be assumed to be using the "Holy Trinity of DK Tanking" 5/5/5: Blade Barrier (5/5), Toughness (5/5), Anticipation (5/5). Most DK tanks will also take Improved Icy Touch for survival (unless your team specifically has someone else responsible for the full de-hasting debuff), and will take Bladed Armor (5/5) for threat. As these are readily available to all tanks, they will not be referenced within individual builds.
BloodQuote:
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The Blood style is characterized by primarily physical damage for threat, and a survival style that relies on very high health and health restoring abilities.
Unique Survival Skills:
Will of the Necropolis = reminiscent of the old Ardent Defender for Paladins, this ability will reduce an incoming hit that takes the tank below 35% health by 5/10/15% once every 15 seconds (provided the hit deals more than 5% of the tank's total health).
Vampiric Blood = usually referred to as Vamp Blood. This ability is the signature active cooldown of Blood tanks. It has a 10 second duration (15 sec with glyph) and a 1 min cooldown. While active it increases the health of the DK by 15% and increases the effect of all heals on the DK by 35% (both self-heals and heals from other players apply).
Spell Deflection = this ability has a chance equal to your parry chance to reduce incoming non-periodic (i.e. *not* DoT's or Auras) spell damage hits by 15/30/45%.
Blood also relies on a variety of self-heals which may include some of the following depending on spec: Improved Death Strike, Rune Tap, Mark of Blood, Improved Blood Presence, Bloodworms.
Typical Threat Styles:
Blood spec relies on physical damage primarily, and sports passive crit buffing and armor penetration to increase that effectiveness. The standard style will use Death Rune Mastery to exchange Frost/Unholy rune pairs for Death runes to allow the DK to use single Blood rune abilities (Heart Strike primarily) continuously.
Typical play style will involve maintaining both diseases at all times, using Heart Strike heavily on single targets, Blood Boil and Death and Decay on multiple targets, and using Death Strike frequently to exchange runes and heal the tank.
Popular Glyphs:
Survival = Vampiric Blood, Rune Tap
Threat = Rune Strike, Death Strike, Death and Decay, Dark Death
Utility = Disease
Popular Specs:
Talent Calculator - World of Warcraft
Talent Calculator - World of Warcraft
Talent Calculator - World of Warcraft
FrostQuote:
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The Frost style is characterized by fewer large hits and heavy amounts of Frost damage. The survival tools of Frost are the most balanced of the trees, though it also sports the strongest passive survival buffs. Frost is currently the only tree to carry talents to expressly support dual wielding.
Unique Survival Skills:
Acclimation = a different take on anti-magic defense. When the tank is hit with any sort of magic damage, Acclimation has a 10/20/30% chance to apply a stack of a resistance against that school of magic for 18 seconds. Each stack is worth 50 resistance, and it can stack up to 3 times with no cooldown.
Unbreakable Armor = the characteristic cooldown of the Frost tree. This ability grants 25% additional armor (30% glyphed), and 10% additional Strength (which also trickles down to parry chance) for 20 seconds on a 1 minute cooldown.
Improved Frost Presence = this talent increases the passive damage reduction granted by Frost Presence by 1/2% (to 9/10% total).
Frigid Dreadplate = increases the passive chance all mobs have to miss you by 1/2/3%.
Typical Threat Styles:
The Frost style can use either 1 or 2 disease-based styles to generate threat. A 1-disease style relies on the fact that Frost Fever is all that is required to get the full 15% damage increase from Tundra Stalker, and that Howling Blast, Blood Boil, Frost Strike, and Rune Strike do not require both diseases to do full damage (Blood Boil does full damage with only 1 disease present). A 2-disease style is a little less clean and easy for maintaining because of the rune combinations required, but because of the increase gained in Blood Strike and Obliterate damage, it can yield stronger threat results on single or small group pulls. In general, Frost relies on heavy use of Obliterate to trigger the Rime talent for free Howling Blast casts. If dual wielding, the Threat of Thassarian talent allows Blood Strike, Obliterate, Frost Strike, Rune Strike, and Plague Strike to all hit with both weapons. Note: each strike will consist of two hits, but there is a single hit roll for both. Each strike of an Obliterate also appears to have a separate chance to trigger Rime. It is somewhat less common for Frost tanks to take Icy Talons as it is an expensive investment and is generally easily supplied by the raid team.
Popular Glyphs:
Survival = Unbreakable Armor
Threat = Rune Strike, Frost Strike, Obliterate
Utility = Howling Blast, Icy Touch
Popular Specs:
(2H) Talent Calculator - World of Warcraft
(2H) Talent Calculator - World of Warcraft
(DW) Talent Calculator - World of Warcraft
(DW) Talent Calculator - World of Warcraft
(DW) Talent Calculator - World of Warcraft
UnholyQuote:
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The Unholy style is characterized by heavy stacking of damage over time (DoT) effects and heavy use of spell damage. This spec will sport the hardest hitting diseases. The survival tools of Unholy are few but potent, primarily focusing on the use of Bone Shield.
Unique Survival Skills:
Bone Shield = this ability applies 3 charges (4 when glyphed) to the tank. So long as 1 charge remains the shield will reduce all damage taken by the tank by 20% and increase all damage dealt by 2%. Each damaging attack that lands will strip a charge away, but there is a ~2 second cooldown on removing charges. The shield will last 1 minute or until the charges are consumed and has a 1 minute cooldown.
Magic Suppression = this talent reduces all magic damage taken by the tank by 2/4/6%, and increases the damage absorption of Anti-Magic Shell to 83/91/100% (but does not increase the total amount the bubble *can* absorb).
Anti-Magic Zone = this spell creates a bubble roughly 20 yrds in diameter that will reduce all magic damage taken by friendly players inside by 75% for 10 seconds, or until it has absorbed 10,000 plus double your attack power in damage. If the absorption happens simultaneously it will provide the full shield value to all targets (i.e. if there is a splash of 15,000 dmg hitting 10 players all at once, the bubble will absorb 75% of that on all targets equally). The ability has a 2 minute cooldown.
Typical Threat Styles:
The Unholy style uses a high focus on diseases, supported by hard-hitting Scourge Strikes. The Unholy Blight talent allows the typical Death Coil runic power dumping to apply a stacking DoT to targets hit. Combining the high power diseases, spell damage buffing, with Death and Decay and Blood Boil gives Unholy very powerful cruising AoE threat (as opposed to Frost which sports large spikes of AoE threat). That can be increased still more by use of the Wandering Plague talent which allows diseases to crit and cause their own AoE. The Desolation talent gives a passive timed damage buff for using Blood Strike, and the Reaping talent allows the Unholy tank to pick up extra uses of Scourge Strike.
Popular Glyphs:
Survival = Bone Shield
Threat = Rune Strike, Death and Decay, Dark Death
Utility = Scourge Strike, Disease
Popular Specs:
Talent Calculator - World of Warcraft
*So far I have only included some spec choices of my own. I'd appreciate anyone from the community who has a tried-and-true spec they use to please post it below and I will add it to the list. Please do not post new or experimental specs here, as I'd like to keep the list restricted to specs people are completely confident in.Quote:
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