When doing 10 man, this fight is extremely easy. We did it with 2 tanks (paladin and me, a dk), 3 healers (holy priest, resto shaman, holy paladin) and 5 dps (warlock, mage, boomkin, hunter, rogue).
Prot and holy paladin had lightbane with dark, rest of us had light and darkbane. Him and I tanked them on top of each other by the entrance. All of the DPS stood on the dark portal on the left side, attacking darkbane. When time came, they switched colors to break shield, easy win.
The big problem we are having is on 25 man, we can not break the shield of the color that we are even WITH bloodlust. Has this been changed or are we not doing enough damage? If you only do 50% damage and shield has 1.2mil then it would seem that we have to do 2.4 mil in order to break it (not realistic?) since we can break the other color shield (600k dmg done since its double dmg) about 2/3rds through the cast.
Any suggestions on how to deal with this?
Originally Posted by Rak
so basicaly this means that now even rogues and warriors, etc switch target? not color but target like everyone else?
when was this fixed btw?
I am also puzzled over which 10 dps were attuned to dark and which 6 dps to light, anyone able to clarify? So 6/8 white attuned ranged catchers were dps, then all 10 attuned to dark were melee? How about healers, which colour should they be attuned as?
Originally Posted by dcwarcraft
what if there is only 5 ranged available ? same tactics? or do i split some melee on white? we been trying this last night with 5 ranged on white and 1 on dark to no avail..
it's nice to see a kill video given all strategies we were trying were failing.
one thing i did not hear explained is:
who do the light attuned ranged players attack?
are all the dps in the raid attacking the same targets, or are they attacking darkbane to help the health pool go down that much quicker? from what it appears, the player tanking darkbane is light attuned so he/she should have no problems holding threat if all the light players are also attacking darkbane.
Yes Actually I have a thread on forum and someone posted a strat with 1 tank and also has a link to youtube video also
Just curious, but does your guild still use this strategy Darksend?
Yeah... i need some help. 10man TOGC we have tried ever method thats out there and we cant seem to get past the light vortex... we have the whole raid but 2 ranged pick up dark and the orbs are no problem. When light vortex goes off our pally tank pops Divine Sacrifice on the raid and then he just dies... We have strong healers but there seems no way to heal him at all... and what is Shadow aura aura mastery
Your tank should have zero problem living through a vortex on 10man provided he has sufficient gear to tank anything up to that point. He is remaining dark for the vortex correct?
Ok I just got what you are saying:
Everyone needs to get light during the light vortex. The paladin is going to be taking damage for you guys during that. That can not happen! Everyone minus the tank changes to the same color as the vortex. The tank pops a shield wall/CD and lives through the vortex. That's it. If people can't switch then you have zero chance of passing this encounter.
Is this strategy still viable after 3.3 patch? Specifically because of the paladin's Divine Sacrifice nerf, that now isnt worth as much anymore?
Valkyr gaining orbs
Do either of the twins gain any new abilities by absorbing orbs?