Updated DK PvP Guide for Cataclysm: http://www.arenajunkies.com/showthread.php?t=224560
Leveling a horde paladin on laughing skull. Don't play that much or post here often because I'm usually swamped between work and classes. I no longer have the experience or time to keep this up to date.
Article: Comprehensive DK PvP Guide - TankSpot
[blizzard]3.2.2 DK Notes
- Frost Presence: The damage reduction granted by this ability has been increased from 5% to 8%.
- Gnaw: This death knight ghoul ability now has a 1-minute cooldown.
- Heart Strike: Secondary targets of Heart Strike now take half as much damage.
- Subversion: Now also increases the critical strike chance of Scourge Strike by 3/6/9%.
- Vampiric Blood: Cooldown reduced to 1 minute and duration reduced to 10 seconds.
- Threat of Thassarian now also causes Rune Strike to use both weapons when dual-wielding.
- Unbreakable Armor: Cooldown reduced to 1 minute and changed back to granting 25% additional armor while active instead of flat damage reduction based on armor. The amount of strength granted has been reduced to 10%.
- Bone Shield: This ability now has 3 charges instead of 4. Cooldown reduced to 1 minute.
- Dirge: This talent no longer grants additional runic power from using Obliterate.
Date: 11/13/09Contents of This Guide:
- General Advice
- Common Arena Set-ups
- Gear To Aim For
- Major Glyphs
- Minor Glyphs
If you see any missing info, let me know and I'll look into it. If you have anything that you think will improve the guide ( links etc.) please let me know. Feedback is always welcome. This guide is aimed toward new DK's or players that are just switching to PvP. It was created using multiple sources that I have found useful along with personal experience. This is not meant to be a guide for gladiators. It is merely meant to help maximize your potential. What you do with it is up to you.
How To Be Effective:
I) Don't Die
II) Don't Let Your Partners Die- Learn to be good at peeling. Death Grip+Chains of Ice basically shuts a melee class down and allows your healer to cast a few heals.
III) Don't Let Your Enemy Get Away- Chains of Ice/Death Grip can basically keep any class that you want near you.
IV) Burst When Your Target Can't Get Healed- This is pretty self explanatory. Don't waste cooldowns on targets that you know won't die. When they are vulnerable pop everything and force some real pressure.
V) Sustain Damage When You Know You Can't Burst Them To Death- Like I said above continue attacking but don't waste cooldowns on someone that won't die. This stage in a fight can be when you gather runic power, wait on runes to refresh, create death runes, refresh diseases, etc. Try to force your opponents to make mistakes and create openings for kills.
Dreasus wrote this. You can find his guide here: http://www.tankspot.com/forums/f40/3...-warriors.html
Every single thing is limited to you, to the way you think about things - just as in the real life, you might find a piece of paper useless, but there are some people who could use that to kill someone. As a fact, there are some features in World of Warcraft that I call "game mechanics" what create limits to things, involving classes and their relationship to each other, but I pretend that there isn't any of these mechanics that ruins the PvP for any class. Everything depends on you, there for if you are not satisfied with any kind of performance you provide ingame, search the reasons in yourself.
Practice, Think, Learn. It's true of anything; if you pay attention to something, if you try to use your mind, if you try to understand it you'll have far better results than if you would do it brainless, without considering the circumstances. If you are about to maximize your performance-possibilities, it's not even close to enough if you play twenty-four hours a day, seven days a week, because it will only pay itself if you think about the thing you do. Simple as that, you must know the reasons of every thing happens to you while you do PvP, if you invest the time and energy in summarizing, you have the chance to learn from it, and be better, find a way you can solve the problems you meet.
Some people are not capable of it, they are playing the game since beta, they are managed to get PvP Rank14 and they still lose to most opponents, and without the right attitude and self-criticism, they start to look for the excuses and problems in the other classes and the game. What I'm pointing out: you must force yourself (if it doesn't go by itself) to think over everything. Pay attention to all the fights you play in, to what your enemies do, when, why.
That's the key, and If you get that, the next step is the time. The more you invest, the better results you get. Be objective.
People use this word (balance) many times on forums, most of these times they claim that something is not matching that word. Also, a lot of players like to talk around about the World of Warcraft's "Rock-Paper-Scissor" mechanism, like "Mage beats Warrior, Warrior beats Rogue, Rogue beats Mage". I hardly pretend that both of these are false.
It's not even possible to ask for some kind of a perfect harmony between the classes, hopefully I don't have to point the reasons. It been a very long time since something crossed the line so much that it made some aspects of the game unenjoyable. Today we have more matterful factors that classify the balance (like we have more abilities, new stat system, the Resilience, and so on) of the game, and in my view there's nothing that would need a radical change, otherwise it will continue ruining the game. Naturally there are some things that would require little changes. I've seen many good ideas that would bring some new colors to the gameplay (or into the Warrior class), some that would fix the current issues, and probably a few of them will have a place in the game in the future.
The whole thing is truly subjective, because even if I say that I do have a chance against any kind of enemies, you might say that I haven't faced opponents that were good enough - and to continue the line, I could ask something similar from you when you say you can't win against anyone. But just because there's someone who is satisfied with something, but the other 99.99% of the people not, it's not wise to make the decisions according to the first one. And that's what makes World Of Warcraft a great game in my eye, like all the time, with minor problematics, Blizzard could manage to keep things at the right side of the edge, everyone has their own chance to find the levels they enjoy the game on. What causing the problems then?
Many countless people don't have any idea about what level they play on. You can name these levels by any details of the game and the players; how well they can play ; how good their gear is ; talent specializations; dedication ; and the list goes on. Now, if you are playing PvP casually, you have only average gear for it, why would you want to win against someone that has the full gear, and far more experience than you in PvP? There are numberless opponents that would match your criteria better, therefor if you don't put the maximal effort in the thing you do, don't expect sucess without problems.
Why all of these things are important? Because apart from subjectivity, we do stand a chance against any kind of opponents. Other opinions are based on skill-difference, gear-difference, and other things that builds PvP on the surface. Also, don't forget there are many differences between an average and average player, between good and good, also between the insane and insane. And that's the reason why the "Rock-Paper-Scissor" fails in my mind, there are some classes that have minor (or not only minor) advantages against another, but the way these two players play the game is far more important in most cases. Basically we can stand proudly in every Arena team-bracket, though we have some limitations to what our partner has to be.
So what do we have to do to be viable in solo situations? What do we have to do to be useful in team fights? It's very simple, and insanely complicated at the same time - just as with other classes.
The fact is, you can learn to play quite fast, but that's only enough to have some fun for the same level you play on. But if you provide some dedication, and start to work on getting better, you'll see that we do have abilities that can be used in wrong and good ways, even if the difference is hardly noticable, it's there, and it's important.
Unholy seems to be the most dominant again this season.Common Arena Set-ups
This is the standard spec. Some people take Corpse Explosion, Improved Unholy Presence, or more points in Toughness. It comes down to playstyle. To get those you'll have to move some other talents around.
Some people like picking up corpse explosion.
2v2-Gear To Aim For
- Death Knight/ Holy Paladin
- Death Knight/ Holy Paladin/ Arms Warrior
- Death Knight/ Marksmanship or Survival Hunter/ Holy Paladin
- Death Knight/ Restoration Druid/ Affliction Warlock
- Death Knight/ Survival or Marksmanship Hunter/ Holy Paladin/ Discipline Priest/ Elemental Shaman
- Death Knight/ Holy Paladin/ Discipline Priest/ Elemental Shaman/ Arms Warrior
- (Best) Sigil of the Vengeful Heart
- Make sure you have the PvP gloves because extra runic power is nice for Chains of Ice.
- Try to get the Greatness Trinket if possible.
- If you have access to decent PvE gear you can sub that in for extra damage and hit cap.
- The rest should be the best PvP gear that you have at your disposal.
- Hit Rating- You will need to get 164(5%) hit rating to be capped for PvP. To achieve this you will probably have to get the "Victory" items instead of the "Triumph" items. You can also substitute PvE gear or hit gems to reach the cap if you have to.
- Spell Penetration- You should have 100+ Spell pen which can be achieved through using 3-4 Stormy Majestic Zircons along with your cloak enchant. This shouldn't be hard, a lot of the DK PvP gear has blue sockets. This also helps you get the meta.
- Resilience- Some DK's try to run with low resilience numbers for PvE gear and higher damage. Try to find a number you're comfortable with. If you use your defensive cooldowns effectively, you shouldn't have a lot of trouble surviving through burst.
- And as always: Str>AP
Helm: Arcanum of Torment/ Arcanum of TriumphGems
Shoudlers: Greater Inscription of the Axe/ Inscription of Triumph
Cloak: Spell Piercing
Chest: Powerful Stats/ Exceptional Resilience
Wrist: Greater Assault
Waist: Eternal Belt Buckle
Legs: Icescale Leg Armor
Feet: Icewalker (or Tuskarr's Vitality if you want the speed, Greater Assault if you are already hit capped.)
2 Hander: Rune of the Fallen Crusader
Chaotic Skyflare Diamond or Swift Skyflare Diamond
Rigid King's Amber if you're not hit capped.
Stormy Majestic Zircon until you get a decent amount of spell penetration.
Gem the rest with Bold Cardinal Rubies for strength.
Ghoul/Dark Death/ Disease or Chains of IceMinor Glyphs
Pestilence/Raise Dead/ Horn of WinterMacros
This will cast chains of ice on your target. If you hold shift it will cast it on your focus target.Quote:
#showtooltip chains of ice
/cast [modifier:shift, target=focus] chains of ice
/cast [nomodifier:shift] chains of ice
This will cast Death grip on your target. If you hold shift it will cast it on your focus target.Quote:
#showtooltip death grip
/cast [modifier:shift, target=focus] death grip
/cast [nomodifier:shift] death grip
This will use lichborne and cast death coils on yourself.Quote:
/cast [target=player] Death Coil
This casts your pet's cooldowns. If you hold shift they will be cast on your focus target.Quote:
/cast [nomodifier] leap
/cast [nomodifier] gnaw
/cast [modifier:shift,target=focus] leap
/cast [modifier:shift,target=focus] gnaw
This will cause your pet to leap to your healer and will cast death coils to keep it up. Obviously replace "trajik" with your healer's name.Quote:
/cast [target=trajik] leap
/cast [target=pet] death coil
This will cast Strangulate on your target. If you hold shift it will cast it on your focus target.Quote:
/cast [modifier:shift, target=focus] strangulate
/cast [nomodifier:shift] strangulate
Casting this will put you in Frost presence if you're not in it. If you are in frost presence you will switch to blood. If you combine with shift you will switch to unholy presence.Quote:
/cast [modifier:shift] Unholy presence
/cast Frost Presence
/cast blood presence
Corpse Explode on Pet
This will target your pet, cast corpse explosion, and then retarget who you were targeting.Quote:
#showtooltip Corpse Explosion
/cast Corpse Explosion
This will cast mind freeze, and it will cast on your focus with shift.Quote:
#showtooltip Mind Freeze
/cast [modifier:shift, target=focus] mind freeze
/cast [nomodifier:shift] mind freeze
Universal Rune Strike
This will cast the ability of your choice and also cast rune strike if it is available at the time. Replace "instant damage attack" with whatever spell you would like to set.Quote:
#showtooltip instant damage attack
/cast instant damage attack;
/cast !Rune Strike;
Pet Attack on Mouseover
This will send your pet to attack your mouseover target. It's used as a workaround for the old totem stomp macro because you can't target totem's through macros anymore.Quote:
Everyone's is different. This is what mine looks like:http://s.wowinterface.com/preview/pvw29380.jpg
I've uploaded my UI to Wowinterface for anyone who is interested:Keybinds
UW UI : WoWInterface Downloads : Generic Compilations
Home | WoW UI Tutorial - pvptutorial.com - This guide explains how to create a PvP UI through video tutorials.
To quote Pharaunmizz:
You should design your UI using a minimalist design. Basically just show what you need to see. A good way to save space in your UI is to go into your video options and click use UI scale. Tune it down all of the way and then scale your addons up accordingly.Quote:
Never underestimate the power of having more space and less clutter. PvP is pretty dynamic, so being able to see clearly can seriously help you out. Don't bother using Addons if they aren't doing anything for you. Periodically evaluate each of your addons and see if they're actually worth their screen space.
If you have a large screen, try not to put anything important along the right/left edges. It is crucial to see everything you need to without taking your eyes off of the main action. Also don't be afraid to scale things up. On a larger screen it is easier to forget to look at something if it isn't scaled up.
I would suggest picking up a rune addon. The best one in my opinion is Acherus Runes. It tracks your Runes, Runic Power, Diseases, and Procs. The display is very customizable. You can download it here:
Acherus Runes - Addons - Curse
Some Alternate Rune Addons Include:
RuneWatch : WoWInterface Downloads : Death Knight
DeathKnight.Info Runes - Addons - Curse
Runevolution : WoWInterface Downloads : Death Knight
Another addon is Gladius. Gladius is an enemy arena frame mod. You can download it here:
Gladius : WoWInterface Downloads : PvP/Arena/BattleGrounds
Afflicted is also useful to track enemy spells:
Afflicted3 : WoWInterface Downloads : PvP/Arena/BattleGrounds
SpellAlerter is customizable to show any spell casts that you want:
SpellAlerter : WoWInterface Downloads : Combat Mods
Here is a list of wrath updated popular mods:
I wrote a guide about keybinding effectively on tankspot here:http://i158.photobucket.com/albums/t...22Keybinds.jpg
TL;DR= WASD Movement with A and D as strafe. Turn with your right mouse button. Keybinds= `12345QERTFG combined with Shift/Ctrl/Alt.
QERTF4 will probably be the easiest to reach so place your most commonly used spells there.
I cannot stress how much using keybinds will improve your play. Even if you think you're a great clicker, you should make the switch.
These Are My Keybinds:
Article on keybinding: How you can become a Gladiator: Keybindings Part I - Elitist JerksLinks