Unrelenting Assault, PVP spec with 3.1
With CiderHelm's recent thread about the Unrelenting Assault 3.1 alternative build as suscitate a lot of interest among a lot of us. More recently i have been studying about this main idea for a PVP spec. I have posted a thread "Guide for new warrior specs with 3.1". This thread was ended by Lore. It was starting to contain abusing language and was rated 18+. Since i got alot of posts about people asking me to go on with the thread. So, i tought i could make another thread more focused on PVP and with a compilation of the idea and new stuff to prove why this spec could be good with 3.1 patch.
Some people think it is the stars, some others think that it is foolishness. But it is either of the two. We must believe in Blizzard and enter into our minds that this new patch had to bring something new into the warrior world. If not, well then just curse blizzard. So, what was the idea behind those creators head when they arise with the 3.1 patch modifications? So here it goes. I will clear myself up about the idea. I would appreciate constructive replys.
1. Before beginning:
This Thread is not about Raids. This spec idea is theorycraft and only time will tell us who is right and who is wrong. On the other hand, the idea is carried by evidences people cannot deny:
The main spec idea is improved a lot by the latest patch. (Improved Unrelenting, Juggernaut, Improved Last Stand and more...). Read my last Thread for more info.
This spec perfectly fits with the new armor kit because of the 2 piece bonus. Incite in Protection tree boosts up your Crit% with Heroic Strike wich enables the bonus more often. Check next section for the pieces.
2. The SPEC (Unrelenting Assault for PVP) and his variations:
1. With Blade Storm: Battlegrounds, 4v4 or 5v5 Arena
51/5/15: The World of Warcraft Armory
Fairly good for solo quest, off-tank and DPS. Playable as a 4v4 or 5v5 arena.
53/3/13: Getting better for PVP versus ranged, magic, kiting with a bit less critical and more Improved Hamstring. On the other hand you are cutting down your survivability versus melee and lowering the time you will be spamming revenge in long battles.
You might want to trade some points around to compensate depending on issues (Rage generation as one).
2. With Piercing Howl: Arena 2v2 or 3v3
45/11/15: The World of Warcraft Armory
This could be a reliable spec for arena 2v2 or 3v3. It sticks with the old idea of going for Piercing Howl with an option for Demoralizing shout wich will sometimes help versus rogues and high DPS foes. Almost full bleeding effect and improved survivability.
46/11/14: Same as above with less survivability but better Bleeding or Rage generation to deal with issues.
2. The Armory:
Here is the 2 pieces of the kit that fits perfectly with the idea:
Conqueror's Siegebreaker Battlegear (2 pieces)
Conqueror's Siegebreaker Helmet
Conqueror's Siegebreaker Battleplate
Bonus: 2 pieces: Heroic Strike and Slam critical strikes have a chance to grant you 150% haste rating for 5 sec.
Heroic Strike has a chance to grant you a 150% haste rating for 5 sec. Can you imagine what this means for a spec relying on Glyph of revenge? You spam heroic strike 5 times for free in a 10sec Shield Block. With Incite talent you can boost up Heroic Strike Critical % to over 35%. This means that the 150% haste rating will often go on.
Question: What is the % of activation for the 2 piece bonus?
By going Protection tree, you can take Incite if you plan on wearing this gear and see it as a benefit. Since you are not far from Improved Revenge and Last Stand, why not take them both also.
Another pieces which would be a must:
Deadly Gladiator's Battlegear (2 pieces)
Deadly Gladiator's Plate Gauntlets (hamstring cost -3rage)
Deadly Gladiator's Plate Shoulders
Bonus: +50 Resilience Rating
I would greatly appreciate constructive comments since im an irritable person. If you think its crap at least make it constructive. Or if i am not clear enough ask for pecisions. Dont try to prove me that 60/11/0 and 57/14/0 are the way to go. This is something i already know. Since we are evolving in a dynamic world i would expect from this new patch some kind of new gameplay emerging.