I'd also like some clarification here if possible. I did search to see if this was ever responded to but either I didn't spot the answer or it was missed. :o
My guild have actually downed Mimiron now in 10 man, but we're still pretty touch and go on the encounter at the moment. We really need to be able to get him down more consistantly so we can have a good stab at Yogg.
Healing wise I'm finding phase 2 very difficult as we frequently get overwhelmed because the phase seems to go on for too long. I suspect this might be because the mele-DPS are spending too much time running out of the way of the Rapid Bursts, whether this is right or wrong I'm not sure.
We currently treat phase 2 very much like phase 1 for positioning - contrary to the TankSpot tactic video - so the cannon is moving an awful lot targeting different ranged players for Rapid Burst.
So, if someone could answer these I'd be very grateful:
Sorry for the birage (excuse the pun) of questions! ;) :o
- Is Rapid Burst targeted on 1 specific player?
- Is Rapid Burst a cone affect ability (i.e. affects players standing close to the person being targeted)?
- Is it possible to move out of the way of Rapid Burst?
- Is the reason why the TankSpot tactic video suggests grouping ranged into 2 seperate groups in phase 2 so that the cannon is only ever facing in 2 directions? Making it easier for the mele-DPS to focus?

