DK Tank - Hit / Expertise / Avoid or Stam?
TL;DR - Need advice on improvements to make to get into a good guild for 3.1
Hi Tankspot,
Well I'm completely new here so thanks for making this great site!
Anyway, I have been playing wow since MC 1.0 days in various roles, starting as a Prot Warrior, and then a Holy Priest, then a DPS Warlock in TBC and a reroll to a Resto Shaman. I have cleared all content over these various characters and stopped playing after Sunwell was cleared. And so after a very extended break I decided to see what WotLK was like about a month or so ago, so I rolled up a DK and decided to full-circle it back to tanking.
So I thought I would have to try and track down some good raiding guilds but in my absence it seems the game has become completely puggable. After hitting 80 I was clearing Naxx OTing in a random pug, and a few weeks later I now have finished all the raids as MT in pick up groups. But with Ulduar coming out soon I figure its about time to shape up this toon a little and apply for a decent guild ready for progression!
So my question is what should I realistically be looking at to improve my chances of getting a spot in a top guild (nothing world-stage, just server top 5)? I think I have enough experience to qualify but this toon is awfully green still and its been about 3-4 years since I last filled a MTing role. Im running about 41-42k hps raid buffed and it seems like its excessive. Should I be working on softcapping expertise / hit first? Or is dodge still the tanking stat to stack?
Thanks for your help!
The World of Warcraft Armory