Sorry, I wasn't clear.
Inhsanity, I was laughing at this:
. That's such a ludicrous statement that it's just...I mean, really. Have you looked at the bear health recently? Yes, bears don't have 70k health. They still have 20% more than the next non-blood tank.
We've been nerfed to the stoneages with respect to stamina since 2.4.
OK so let's review a situation where RNG is out to screw a druid over.
MT Pulls (so no going back).
OT Bear shifts into bear, no Rage. 40% of that happening.
OT Bear reshifts, hoping for Rage. Chance of occurence? 16%, which is still significant, and RNG is out to screw you, so it fails again.
OT Bear reshifts again, hoping for rage. There's a 6.5% chance the bear is still screwed ,and from my experience, it's still significant that it happens at least once a raid night.
By now everything has gone down the tubes as DPS cannot be expected to wait.
Can you give me even one example where this matters even a little bit? Where having 40 rage on the pull matters significantly over 30?
Yes, and again - when does this ever actually matter? Are you only tanking Patchwerk?
So you ask why not just say the heck with rage on shift and just pop Enrage? Well, remembering the caveats, it just isn't enough initial rage to establish a good initial stranglehold on things. As an example, a warrior can get enough rage from a bloodrage and charge, and so should a bear with both rage on shift and enrage (it's about the same for both processes, RNG notwithstanding). The fact of the matter is that warriors suffer no RNG in the process.
I have tried it. I'll post logs later, but they're not particularly relevant because the logs aren't going to back up (or not) the inability to be perfect on a rotation or how much it complicates the rotation. Basically 1/3 imp mangle gives you all the complexity of a 3/3 mangle rotation with fewer FFs, fewer mangles, and more filler.
I haven't tried it, and I suspect you haven't either. Don't knock it until you have tried it, and post some logs when you do to back your words.
You might want to read the other part of primal precision and what it does to cats. And think a bit more.
Well, I am swimming in expertise as a bear (I am almost hardcapped). And as for hit, I am so far over hit that I have to drop either grim toll or pyrite infuser in favour of the heroism emblem DPS trinket (haven't been able to get anything better yet). And yes, having the extra expertise is very useful for me as a cat, but this is a Hybrid spec, I must compromise my bear and cat abilities. Being a bit below expertise cap is something I am willing to give up as a cat to improve my bear, especially since its impact in cat form is minimal standing behind the boss.
But I'll spoil it for you: the reason that cats can get away with not being hit/exp capped is because they're refunded most of their energy on missed finishers. If they don't get that refund? They absolutely need to be hit/exp capped, because otherwise a miss is a HUGE disadvantage to them. And that refund is provided by primal precision.\
Finally, you're probably right in that for you specifically, expertise isn't great for a cat. For any cats who are actually doing current content, expertise is fairly hard to come by. There are exactly two slots that have expertise worth noting in 3.2 - the head and the feet, and the feet aren't the best in slot. Now, if you personally are rocking tons of expertise that's great for you. If you're not, it's a very poor choice to give up that talent.