Removal of Titanguard, yet addition of runeforge?
I am writing this as somewhat of a question to the tanks here at Tankspot. We have all surely heard (and been disappointed at) the nerf and than removal of the weapon enchant Titanguard. This originally added 75 stamina to a weapon, than was lowered to 50, and later removed.
I do not understand the reasoning behind removing one thing which would be become a required enchant, yet the addition of something fairly unneccesary which would become required. The runeforge Stoneskin Gargoyle is a new runeforge being added in patch 3.0.8 that is applicable to two handed weapons to ease death knights who have not met 535 or 540 defense skill into tanking heroics and raids.
25 skill translates to roughly 125 defense rating. Given the sheer number of DK tanks who have met the 540 defense requirement already proves that this caliber of forge is unnecessary. With a very high defense trinket available from a regular instance, and two from BC quests, the min was not hard to reach.
For example, two common tanking items found on warriors and paladins before they start raiding:
The Red Sword of Courage- Red Sword of Courage - Item - World of Warcraft
The Titansteel Shield Wall- Titansteel Shield Wall - Item - World of Warcraft
The sword has 38 defense rating, or 7.73 skill at 80, and the shield has 64 rating, or 13.01 skill at 80. This translates to about 20-21 skill combined. These are both fairly high defense items, as they are meant to introduce the player to raid tanking. This almost matches the runeforge, except for 4-5 defense skill and 2% stamina. The difference however, is that the defense on these two items takes up a portion of the item budget, while the runeforge does not, and adds more benefit to boot. With the myriad of defense gems, gear, and enchants available, few tanks will NEED this, but MANY will take it.
Recently, Blizzard removed what they called the end all be all of tank weapon enchants, a 50 stamina to weapon enchant called Titanforge. It was removed because it was said that every tank (barring DKs) would pick it up, and never use anything else. Well, with the incredible use of the Stoneskin Gargoyle runeforge, no DK tank will use anything else because of the burden of gemming and enchanting this removes.
It is possible to argue that why would a tank take 2% stam over a flat 50? For example, say a tank had 1800 stamina, nothing unreasonable for a tank with few raid pieces. if that tank equipped the 2% runeforge, that would add 36 stamina instantly, while allowing him to gem and enchant for threat/dps/survivability much easier. If said tank had 2 gem slots filled with defense gems, with the added runeforge, he can now put in two 24 stam gems, giving him 1848 base stam, than 1884 stamina with the 2% bonus. This is without talents added in.
In summary, why would such a powerful, end all be all, admittedly unnecessary runeforge be added when a much weaker enchant be removed because it would become a required "tank" enchant?