Help me be a better AoE tank
I'm not sure what I'm doing wrong, but I'm having trouble holding threat on packs of mobs against low DPS toons. I run with a mage often who does about 1300 DPS, and I ask the DPS to give me about 5-7 secs on group pulls before they go all out, but he still pulls threat.
This is my armory (which doesn't show items that drop me to 25k health and 1066 BV - BV with what is shown is 866):
The World of Warcraft Armory
Major Glyphs: Blocking, Devastate, Revenge
Minor Glyphs: TC, Bloodrage, Charge
This is my rotation: Heroic Throw the Caster, back up and charge. TC, Shockwave, then Shield Slam first mob while they're stunned. Shield Block after stun wears off (to up Damage Shield damage), then Revenge -> Devastate -> HS (I pretty much press this repeatedly, since I'm never rage starved) -> TC rotation , hitting Shield Slam when it's up or when Sword and Board procs. Once the mob I'm on is at about 40% health, I tab to next in kill order and repeat.
Is there something I'm doing wrong? If the mage were doing 2k+ DPS, I could understand, but at 1300, I don't get why he's pulling threat. I've not really tried putting Cleave in my rotation instead of HS, but is that really necessary? I also don't tab-sunder much, but I thought we could get away with that.
What am I doing wrong?
Perhaps we're overlooking some basics?
First- alot of posts are talking about cleave and hs as if they're part of the warriors rotation, but there's a huge difference between cleave/hs and all the other moves in a warrior's arsenel.
Cleave/hs are melee moves while the rest of a warriors moves are physical dmg moves. This means that cleave/hs are on their own rotation. I say this just because it seems overlooked. This means that you can constantly spam cleave or hs- while you continue to use other moves not based off of melée swing timers! So if you didn't realize this, this alone will make a huge overall threat difference. Spam cleave all the time on trash, be sure to have the glyph and when you switch targets always go 2 either direction for max efficiency.
Second- as far as rotation goes, it's 101 and a fail not to pop shield block right away! A good trick is to pop it during your charge! Don't waste time poping it in front of mobs when you should've already cleaved and clapped!
After that I say rotation is opinion. It is my opinion that devestate is inefficient when it comes to trash, cleave and clap. Get the glyphs, resonating power for clap, the minor clap glyph is solid as well. The clap is very efficent aggro! Spam it! Devestate bosses, I say AFTER you run your rotation. Spam hs and the clap, ss, concussive blow, revenge everytime it's up, shockwave everytime it's up....
Third- talents. Dmg equals threat to some extent- so the more your doing the better you'll keep aggro! Improved disarm, +10%dmg while active, do it, fantastic for initial threat against bosses! Improved defensive stance! Your a tank! It'll be up all the time! Improved cleave in the fury tree. +5% crit and the armor/atkpwr skill, top left fury tree are a must. Look at the prot tree and how many talents add plus crit to certain moves- such as the clap. Another 5% added to the 15% bonus is huge! You'll have 35% crit with the clap on all targets! Crits=more threat! Atkpwr=consistent threat, you choose your balance.
Fourth- and this is huge and also of a basic nature. Cleave and hs are swing timer based. Therefore a faster weapon is advantageous. My opinion is a swing speed between 1.80 and 2.40. This gets you more threat consistently AND generates more rage! Which in turn generates more threat!
Fifth- some small temporary upgrades always help when your at those lvls where permanent enchants just aren't worth the gold. Temp upgrades such as shield spikes and sharpening stones for weapons. Cheap and effective! And if your gear isn't cutting it you can always buy cheap craftable sets off the ah.
Tanking is all about being efficient.
Speaking of being efficient- the whole reason I'm a big supporter of spamming thunderclap is because with talents and glyphs it only costs 8 rage! Saving you 12 rage off its original cost per use which may then be spent on other moves. Such as cleave. Think if you just used the clap 5 times per pull your saving 60rage, which in turn could be 4 cleaves.
Another note, get recount to see how much your missing. Uglybbtoo mentioned that below and your clap could be suffering, lol.
Lastley but perhaps most importantly is keeping control of your group and communication. I normally tell all my groups to wait for the clap. Even I charge in and clap right away, using these methods I still won't lose aggro under the heaviest aoe.
Try it out, you won't be disappointed.