Everyday Build: Toughness Vs Shield Specialization
Toughness Vs Shield Specialization
I want to start out by saying that this post is to get a bit more information from the community about spec choices I am thinking through. I am mostly new to tanking, Pre-Bc I was a hunter, then quit wow for a year or so and rolled a Prot War about 6 months before WOTLK.
1. Everyday build - Ciderhelm 15/5/51
I am very excited to have a chance to try this build out, it appears to be gaining traction and I didn't realize the changes to deep wounds and now I agree that my build should incorporate that talent.
2. Armor and Shield block %
But some of the trade offs don't quite sit well with me.
I am going to discuss my first crack at some theorycraft.
Toughness = Increases your armor value from items by 2% per point
Shield Specialization = Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 2 rage when a block occurs per point
Lets look at Armor and Shield block % in more detail.
Armor suffers from diminishing returns and always has. The 2% increase armor is "worth less" at higher armor levels then it is at lower even though it is giving you more armor. (will include a spread sheet). Armor however is consistent and the damage reduction is spread out over every physical hit. Armor increases increase AP through Armor to the Teeth. But 2% reducation effectively is very little AP lost.
Shield block % does not suffer from diminishing returns unlike armor,parry,dodge. SBV has many multipliers and critical block which 30% of the time doubles up the block value.
3. The point
Now I should probably get to my point which I have eluded to. For this Every day build I believe that AT SOME POINT Moving some points from Toughness to Shield Specialization will provide more survival. Currently I am not sure if the itemization is at this point yet but there will be a time where it would make more sense to shift 1,2, or 3 points from toughness to Shield Specialization. Trying to find a good way to compare them was not easy and I still don't think I compared them exactly.
http://www.tankspot.com/photoplog/im...arge/1_Gaj.JPG
First note that I did not take into consideration Shield Block skill which can be used every 40 secs, in the 10 secs it is active Shield Block % will not matter and Armor is all that would matter since blocked damage is reduced after armor mitigation. But outside this 10 secs (3/4th of the time) block % does matter and is again the only stat for mitigation purposes that doesn't suffer from diminishing returns.
Also note how the % differences of Armor value decrease the more Armor you have so this points to a specific tipping point where the increase of armor will not be worth enough to give up 1% block (dependent on SBV).
The example I used I needed to get an example of damage from a boss so I used the 10 man Patchwerk example that on wowwiki says about 4500 damage on plate.As you can see that if your SBV was 2188 you would have effectively blocked more damage than if you kept that 1 point in Toughness oppose to putting it in to Shield specialization.
Now the question "is 2188 SBV realistic?" I am not sure of but this is an example, for a faster / lighter hitting boss (the hitts should be greater than your SBV*2 for max worth from blocking) I believe there will be a point where it makes alot of sense to switch a few points to shield specialization.
The questions I have to the community are:
1) Do you agree there will be a point (even if only theoritically) where this trade off makes sense?
2) What would be the factors of this point in gear itemization?
3) Any idea of what would be some of the tipping point values to look out for?
Thanks again for listening and happy tanking,
Gajanator 80 Protection Warrior - Zuluhed