3.0 and Wotlk OTing as a Prot Warrior
I'm going to post this in a format I believe was suggested by Ghostcrawler on the beta forums, which is the following (but I couldn't find the quote):
We cannot X. Well we have Y. Y does not serve this function because of Z.
That is this:
I have spent a fair amount of 3.0 OTing in pugs, generally because my Warriors gear isn't quite as good as whoever I'm pugging with. That being said, I still feel I have a decent feel for the role as a 3.0 warrior, and I have to say I think that warriors make poor OTs. (I am assuming with the new design philosophy that we should OT as well as anyone).
What we got in 3.0 (and wotlk) to OT better:
1) Better rage intake from better white damage (str on gear, more damage tuned into the prot tree)
2) Better scaling on gear.
3) Less rage starvation.
Why I think we cannot OT that well:
For the sake of this discussion I'm going to assume a warrior is my main tank (because it's a good baseline, and still probable) and I will make comparisons to bears (the quintessential OT) in terms of capability. My boss of choice will be a boss like Hydross, where threat-based transition is important but the OT is taking little to no direct damage.
As posted previously, the best threat rotation for a MT warrior looks like this:
Revenge->Shield Slam->Devestate->Devestate+Heroic Strike and with a priority on Sword & Board.
Of that rotation, i cannot use the following while OTing a boss such as hydross:
1: Revenge. My best threat move every 4th GCD is now gone, I am not being swung at. Even on Gruul, it's not enough to be able to use. There goes a good chunk of my scaling, DPS based threat.
2: Heroic Strike: While MTing a boss (at least one that hits hard and you don't overgear), you should never see white swings. With plenty of rage, Every swing should have a HS attached. However while OTing, white swings are the only source of rage (no, I'm not counting the glyph, but the glyph is still significantly less rage than white swings).
Additionally, I lose the Imp Def stance enrage, for a -12% damage reduction, which probably evens out to sometihng like 8-10% less threat provided the same rotation.
This is where the comparison to bears is most apt: Built into the feral tree is a way to turn yellow damage into rage. At a certain gear point, bears no longer have rage problems, which is why bears can use a full threat rotation including Maul (their heroic stike) while warriors cannot.
In the end, the fundamental reasons that a warrior cannot OT is:
Warrior threat is still based entirely around getting hit.
1) There is no way to turn yellow damage into rage, despite prot doing 90% of its job through yellow damage as well as a significant portion of its dps.
2) Warrior damage and threat (through enrage and revnege) also requires getting hit.
Suggestions to make this work:
I'm assuming that we should be able to OT as deep prot.
There needs to be a talent that converts yellow damage into rage (pefereably deep prot).
Also, either damage/threat needs to transfer from revenge -> another skill (i would love to see it on Devestate) or there needs some way to use revenge regularly while not taking swings (not intervene).
Thoughts? Comments? concerns? Feedback from Beta testers is welcome and encouraged.
BTW I do think this is a concern on par with MT concern. I for one would love to OT wotlk, partially because the role isn't as stressful from a guild attendence/management level (I can have RL conflicts with raiding, and I would prefer to OT for that reason).