I know the topic of hit rating has been covered many times in the past, so I'm reluctant to bring it up again, but I'm more curious to it's relation with 2 Handers at the moment.
If memory serves me correct, the miss chance when using a 2 hander is 9% on a boss and the standard miss of 5% still applies for special abilities. Now, is this correct and if so, is there an ideal ammount of hit to have as a 'minimum'? I'm thinking 5%.
My thought is that it's the 2 Hander vs Dual-Wield debate. General consensus seems to be that Dual Wielding puts out more DPS and I know theres math around to prove it, but I find you have to stack so much +hit gear that you tend to miss out on a lot of +crit/ap/str that you could otherwise be stacking if you just used a 2 hander.
I guess I just want confirmation of the right percentages and some opinions on how much +hit is good for a two hander. (cant get to the resources I want... work filters ftl :( )

