We've seen many players report it as a bug when abilities that activate upon landing a critical strike activate inconsistently with resilience. For instance, if a warrior has both Enrage and Blood Craze talents, only one will activate when a critical strikes is prevented by resilience.
This is not a bug.
This is due to the underlying implementation for this feature. The game doesn't actually know that hit would have been a critical hit if not for resilience. Instead we've added a small chance to activate off non-crits based on resilience gear. Each abilities rolls this chance separately, so they will only occur together if a player is very lucky.